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/*!
* @overview es6-promise - a tiny implementation of Promises/A+.
* @copyright Copyright (c) 2014 Yehuda Katz, Tom Dale, Stefan Penner and contributors (Conversion to ES6 API by Jake Archibald)
* @license Licensed under MIT license
* See https://raw.githubusercontent.com/stefanpenner/es6-promise/master/LICENSE
* @version v4.2.8+1e68dce6
*/
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e=this.gl,r=t.model||l,n=t.view||l,a=t.projection||l,i=this.bounds,s=t._ortho||!1,u=o(r,n,a,i,s),h=u.cubeEdges,f=u.axis,b=n[12],_=n[13],w=n[14],T=n[15],k=(s?2:1)*this.pixelRatio*(a[3]*b+a[7]*_+a[11]*w+a[15]*T)/e.drawingBufferHeight,M=0;M<3;++M)this.lastCubeProps.cubeEdges[M]=h[M],this.lastCubeProps.axis[M]=f[M];var A=p;for(M=0;M<3;++M)d(p[M],M,this.bounds,h,f);e=this.gl;var S,E=g;for(M=0;M<3;++M)this.backgroundEnable[M]?E[M]=f[M]:E[M]=0;this._background.draw(r,n,a,i,E,this.backgroundColor),this._lines.bind(r,n,a,this);for(M=0;M<3;++M){var C=[0,0,0];f[M]>0?C[M]=i[1][M]:C[M]=i[0][M];for(var L=0;L<2;++L){var P=(M+1+L)%3,I=(M+1+(1^L))%3;this.gridEnable[P]&&this._lines.drawGrid(P,I,this.bounds,C,this.gridColor[P],this.gridWidth[P]*this.pixelRatio)}for(L=0;L<2;++L){P=(M+1+L)%3,I=(M+1+(1^L))%3;this.zeroEnable[I]&&Math.min(i[0][I],i[1][I])<=0&&Math.max(i[0][I],i[1][I])>=0&&this._lines.drawZero(P,I,this.bounds,C,this.zeroLineColor[I],this.zeroLineWidth[I]*this.pixelRatio)}}for(M=0;M<3;++M){this.lineEnable[M]&&this._lines.drawAxisLine(M,this.bounds,A[M].primalOffset,this.lineColor[M],this.lineWidth[M]*this.pixelRatio),this.lineMirror[M]&&this._lines.drawAxisLine(M,this.bounds,A[M].mirrorOffset,this.lineColor[M],this.lineWidth[M]*this.pixelRatio);var z=c(v,A[M].primalMinor),O=c(y,A[M].mirrorMinor),D=this.lineTickLength;for(L=0;L<3;++L){var R=k/r[5*L];z[L]*=D[L]*R,O[L]*=D[L]*R}this.lineTickEnable[M]&&this._lines.drawAxisTicks(M,A[M].primalOffset,z,this.lineTickColor[M],this.lineTickWidth[M]*this.pixelRatio),this.lineTickMirror[M]&&this._lines.drawAxisTicks(M,A[M].mirrorOffset,O,this.lineTickColor[M],this.lineTickWidth[M]*this.pixelRatio)}this._lines.unbind(),this._text.bind(r,n,a,this.pixelRatio);var F,B;function N(t){(B=[0,0,0])[t]=1}function j(t,e,r){var n=(t+1)%3,a=(t+2)%3,i=e[n],o=e[a],s=r[n],l=r[a];i>0&&l>0||i>0&&l<0||i<0&&l>0||i<0&&l<0?N(n):(o>0&&s>0||o>0&&s<0||o<0&&s>0||o<0&&s<0)&&N(a)}for(M=0;M<3;++M){var U=A[M].primalMinor,V=A[M].mirrorMinor,q=c(x,A[M].primalOffset);for(L=0;L<3;++L)this.lineTickEnable[M]&&(q[L]+=k*U[L]*Math.max(this.lineTickLength[L],0)/r[5*L]);var H=[0,0,0];if(H[M]=1,this.tickEnable[M]){-3600===this.tickAngle[M]?(this.tickAngle[M]=0,this.tickAlign[M]="auto"):this.tickAlign[M]=-1,F=1,"auto"===(S=[this.tickAlign[M],.5,F])[0]?S[0]=0:S[0]=parseInt(""+S[0]),B=[0,0,0],j(M,U,V);for(L=0;L<3;++L)q[L]+=k*U[L]*this.tickPad[L]/r[5*L];this._text.drawTicks(M,this.tickSize[M],this.tickAngle[M],q,this.tickColor[M],H,B,S)}if(this.labelEnable[M]){F=0,B=[0,0,0],this.labels[M].length>4&&(N(M),F=1),"auto"===(S=[this.labelAlign[M],.5,F])[0]?S[0]=0:S[0]=parseInt(""+S[0]);for(L=0;L<3;++L)q[L]+=k*U[L]*this.labelPad[L]/r[5*L];q[M]+=.5*(i[0][M]+i[1][M]),this._text.drawLabel(M,this.labelSize[M],this.labelAngle[M],q,this.labelColor[M],[0,0,0],B,S)}}this._text.unbind()},h.dispose=function(){this._text.dispose(),this._lines.dispose(),this._background.dispose(),this._lines=null,this._text=null,this._background=null,this.gl=null}},{"./lib/background.js":247,"./lib/cube.js":248,"./lib/lines.js":249,"./lib/text.js":251,"./lib/ticks.js":252}],247:[function(t,e,r){"use strict";e.exports=function(t){for(var e=[],r=[],s=0,l=0;l<3;++l)for(var c=(l+1)%3,u=(l+2)%3,h=[0,0,0],f=[0,0,0],p=-1;p<=1;p+=2){r.push(s,s+2,s+1,s+1,s+2,s+3),h[l]=p,f[l]=p;for(var d=-1;d<=1;d+=2){h[c]=d;for(var g=-1;g<=1;g+=2)h[u]=g,e.push(h[0],h[1],h[2],f[0],f[1],f[2]),s+=1}var m=c;c=u,u=m}var v=n(t,new Float32Array(e)),y=n(t,new Uint16Array(r),t.ELEMENT_ARRAY_BUFFER),x=a(t,[{buffer:v,type:t.FLOAT,size:3,offset:0,stride:24},{buffer:v,type:t.FLOAT,size:3,offset:12,stride:24}],y),b=i(t);return b.attributes.position.location=0,b.attributes.normal.location=1,new o(t,v,x,b)};var n=t("gl-buffer"),a=t("gl-vao"),i=t("./shaders").bg;function o(t,e,r,n){this.gl=t,this.buffer=e,this.vao=r,this.shader=n}var s=o.prototype;s.draw=function(t,e,r,n,a,i){for(var o=!1,s=0;s<3;++s)o=o||a[s];if(o){var l=this.gl;l.enable(l.POLYGON_OFFSET_FILL),l.polygonOffset(1,2),this.shader.bind(),this.shader.uniforms={model:t,view:e,projection:r,bounds:n,enable:a,colors:i},this.vao.bind(),this.vao.draw(this.gl.TRIANGLES,36),this.vao.unbind(),l.disable(l.POLYGON_OFFSET_FILL)}},s.dispose=function(){this.vao.dispose(),this.buffer.dispose(),this.shader.dispose()}},{"./shaders":250,"gl-buffer":254,"gl-vao":331}],248:[function(t,e,r){"use strict";e.exports=function(t,e,r,i,p){a(s,e,t),a(s,r,s);for(var y=0,x=0;x<2;++x){u[2]=i[x][2];for(var b=0;b<2;++b){u[1]=i[b][1];for(var _=0;_<2;++_)u[0]=i[_][0],f(l[y],u,s),y+=1}}var w=-1;for(x=0;x<8;++x){for(var T=l[x][3],k=0;k<3;++k)c[x][k]=l[x][k]/T;p&&(c[x][2]*=-1),T<0&&(w<0||c[x][2]E&&(w|=1<E&&(w|=1<c[x][1])&&(R=x);var F=-1;for(x=0;x<3;++x){if((N=R^1<c[B][0]&&(B=N)}var j=g;j[0]=j[1]=j[2]=0,j[n.log2(F^R)]=R&F,j[n.log2(R^B)]=R&B;var U=7^B;U===w||U===D?(U=7^F,j[n.log2(B^U)]=U&B):j[n.log2(F^U)]=U&F;var V=m,q=w;for(M=0;M<3;++M)V[M]=q&1< HALF_PI) && (b <= ONE_AND_HALF_PI)) ?\n b - PI :\n b;\n}\n\nfloat look_horizontal_or_vertical(float a, float ratio) {\n // ratio controls the ratio between being horizontal to (vertical + horizontal)\n // if ratio is set to 0.5 then it is 50%, 50%.\n // when using a higher ratio e.g. 0.75 the result would\n // likely be more horizontal than vertical.\n\n float b = positive_angle(a);\n\n return\n (b < ( ratio) * HALF_PI) ? 0.0 :\n (b < (2.0 - ratio) * HALF_PI) ? -HALF_PI :\n (b < (2.0 + ratio) * HALF_PI) ? 0.0 :\n (b < (4.0 - ratio) * HALF_PI) ? HALF_PI :\n 0.0;\n}\n\nfloat roundTo(float a, float b) {\n return float(b * floor((a + 0.5 * b) / b));\n}\n\nfloat look_round_n_directions(float a, int n) {\n float b = positive_angle(a);\n float div = TWO_PI / float(n);\n float c = roundTo(b, div);\n return look_upwards(c);\n}\n\nfloat applyAlignOption(float rawAngle, float delta) {\n return\n (option > 2) ? look_round_n_directions(rawAngle + delta, option) : // option 3-n: round to n directions\n (option == 2) ? look_horizontal_or_vertical(rawAngle + delta, hv_ratio) : // horizontal or vertical\n (option == 1) ? rawAngle + delta : // use free angle, and flip to align with one direction of the axis\n (option == 0) ? look_upwards(rawAngle) : // use free angle, and stay upwards\n (option ==-1) ? 0.0 : // useful for backward compatibility, all texts remains horizontal\n rawAngle; // otherwise return back raw input angle\n}\n\nbool isAxisTitle = (axis.x == 0.0) &&\n (axis.y == 0.0) &&\n (axis.z == 0.0);\n\nvoid main() {\n //Compute world offset\n float axisDistance = position.z;\n vec3 dataPosition = axisDistance * axis + offset;\n\n float beta = angle; // i.e. user defined attributes for each tick\n\n float axisAngle;\n float clipAngle;\n float flip;\n\n if (enableAlign) {\n axisAngle = (isAxisTitle) ? HALF_PI :\n computeViewAngle(dataPosition, dataPosition + axis);\n clipAngle = computeViewAngle(dataPosition, dataPosition + alignDir);\n\n axisAngle += (sin(axisAngle) < 0.0) ? PI : 0.0;\n clipAngle += (sin(clipAngle) < 0.0) ? PI : 0.0;\n\n flip = (dot(vec2(cos(axisAngle), sin(axisAngle)),\n vec2(sin(clipAngle),-cos(clipAngle))) > 0.0) ? 1.0 : 0.0;\n\n beta += applyAlignOption(clipAngle, flip * PI);\n }\n\n //Compute plane offset\n vec2 planeCoord = position.xy * pixelScale;\n\n mat2 planeXform = scale * mat2(\n cos(beta), sin(beta),\n -sin(beta), cos(beta)\n );\n\n vec2 viewOffset = 2.0 * planeXform * planeCoord / resolution;\n\n //Compute clip position\n vec3 clipPosition = project(dataPosition);\n\n //Apply text offset in clip coordinates\n clipPosition += vec3(viewOffset, 0.0);\n\n //Done\n gl_Position = vec4(clipPosition, 1.0);\n}"]),l=n(["precision highp float;\n#define GLSLIFY 1\n\nuniform vec4 color;\nvoid main() {\n gl_FragColor = color;\n}"]);r.text=function(t){return a(t,s,l,null,[{name:"position",type:"vec3"}])};var c=n(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position;\nattribute vec3 normal;\n\nuniform mat4 model, view, projection;\nuniform vec3 enable;\nuniform vec3 bounds[2];\n\nvarying vec3 colorChannel;\n\nvoid main() {\n\n vec3 signAxis = sign(bounds[1] - bounds[0]);\n\n vec3 realNormal = signAxis * normal;\n\n if(dot(realNormal, enable) > 0.0) {\n vec3 minRange = min(bounds[0], bounds[1]);\n vec3 maxRange = max(bounds[0], bounds[1]);\n vec3 nPosition = mix(minRange, maxRange, 0.5 * (position + 1.0));\n gl_Position = projection * view * model * vec4(nPosition, 1.0);\n } else {\n gl_Position = vec4(0,0,0,0);\n }\n\n colorChannel = abs(realNormal);\n}"]),u=n(["precision highp float;\n#define GLSLIFY 1\n\nuniform vec4 colors[3];\n\nvarying vec3 colorChannel;\n\nvoid main() {\n gl_FragColor = colorChannel.x * colors[0] +\n colorChannel.y * colors[1] +\n colorChannel.z * colors[2];\n}"]);r.bg=function(t){return a(t,c,u,null,[{name:"position",type:"vec3"},{name:"normal",type:"vec3"}])}},{"gl-shader":311,glslify:412}],251:[function(t,e,r){(function(r){"use strict";e.exports=function(t,e,r,i,s,l){var u=n(t),h=a(t,[{buffer:u,size:3}]),f=o(t);f.attributes.position.location=0;var p=new c(t,f,u,h);return p.update(e,r,i,s,l),p};var n=t("gl-buffer"),a=t("gl-vao"),i=t("vectorize-text"),o=t("./shaders").text,s=window||r.global||{},l=s.__TEXT_CACHE||{};s.__TEXT_CACHE={};function c(t,e,r,n){this.gl=t,this.shader=e,this.buffer=r,this.vao=n,this.tickOffset=this.tickCount=this.labelOffset=this.labelCount=null}var u=c.prototype,h=[0,0];u.bind=function(t,e,r,n){this.vao.bind(),this.shader.bind();var a=this.shader.uniforms;a.model=t,a.view=e,a.projection=r,a.pixelScale=n,h[0]=this.gl.drawingBufferWidth,h[1]=this.gl.drawingBufferHeight,this.shader.uniforms.resolution=h},u.unbind=function(){this.vao.unbind()},u.update=function(t,e,r,n,a){var o=[];function s(t,e,r,n,a,s){var c=l[r];c||(c=l[r]={});var u=c[e];u||(u=c[e]=function(t,e){try{return i(t,e)}catch(e){return console.warn('error vectorizing text:"'+t+'" 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o=0,s=1/0,l=-1/0,c=1/0,u=-1/0,h=1/0,f=-1/0,p=null,d=null,g=[],m=1/0,v=!1,y=0;yo&&(o=n.length(b)),y){var _=2*n.distance(p,x)/(n.length(d)+n.length(b));_?(m=Math.min(m,_),v=!1):v=!0}v||(p=x,d=b),g.push(b)}var w=[s,c,h],T=[l,u,f];e&&(e[0]=w,e[1]=T),0===o&&(o=1);var k=1/o;isFinite(m)||(m=1),i.vectorScale=m;var M=t.coneSize||.5;t.absoluteConeSize&&(M=t.absoluteConeSize*k),i.coneScale=M;y=0;for(var A=0;y=1},p.isTransparent=function(){return this.opacity<1},p.pickSlots=1,p.setPickBase=function(t){this.pickId=t},p.update=function(t){t=t||{};var e=this.gl;this.dirty=!0,"lightPosition"in t&&(this.lightPosition=t.lightPosition),"opacity"in t&&(this.opacity=t.opacity),"ambient"in t&&(this.ambientLight=t.ambient),"diffuse"in t&&(this.diffuseLight=t.diffuse),"specular"in t&&(this.specularLight=t.specular),"roughness"in t&&(this.roughness=t.roughness),"fresnel"in t&&(this.fresnel=t.fresnel),void 0!==t.tubeScale&&(this.tubeScale=t.tubeScale),void 0!==t.vectorScale&&(this.vectorScale=t.vectorScale),void 0!==t.coneScale&&(this.coneScale=t.coneScale),void 0!==t.coneOffset&&(this.coneOffset=t.coneOffset),t.colormap&&(this.texture.shape=[256,256],this.texture.minFilter=e.LINEAR_MIPMAP_LINEAR,this.texture.magFilter=e.LINEAR,this.texture.setPixels(function(t){for(var e=u({colormap:t,nshades:256,format:"rgba"}),r=new Uint8Array(1024),n=0;n<256;++n){for(var a=e[n],i=0;i<3;++i)r[4*n+i]=a[i];r[4*n+3]=255*a[3]}return c(r,[256,256,4],[4,0,1])}(t.colormap)),this.texture.generateMipmap());var r=t.cells,n=t.positions,a=t.vectors;if(n&&r&&a){var i=[],o=[],s=[],l=[],h=[];this.cells=r,this.positions=n,this.vectors=a;var f=t.meshColor||[1,1,1,1],p=t.vertexIntensity,d=1/0,g=-1/0;if(p)if(t.vertexIntensityBounds)d=+t.vertexIntensityBounds[0],g=+t.vertexIntensityBounds[1];else for(var m=0;m0){var g=this.triShader;g.bind(),g.uniforms=c,this.triangleVAO.bind(),e.drawArrays(e.TRIANGLES,0,3*this.triangleCount),this.triangleVAO.unbind()}},p.drawPick=function(t){t=t||{};for(var e=this.gl,r=t.model||h,n=t.view||h,a=t.projection||h,i=[[-1e6,-1e6,-1e6],[1e6,1e6,1e6]],o=0;o<3;++o)i[0][o]=Math.max(i[0][o],this.clipBounds[0][o]),i[1][o]=Math.min(i[1][o],this.clipBounds[1][o]);this._model=[].slice.call(r),this._view=[].slice.call(n),this._projection=[].slice.call(a),this._resolution=[e.drawingBufferWidth,e.drawingBufferHeight];var s={model:r,view:n,projection:a,clipBounds:i,tubeScale:this.tubeScale,vectorScale:this.vectorScale,coneScale:this.coneScale,coneOffset:this.coneOffset,pickId:this.pickId/255},l=this.pickShader;l.bind(),l.uniforms=s,this.triangleCount>0&&(this.triangleVAO.bind(),e.drawArrays(e.TRIANGLES,0,3*this.triangleCount),this.triangleVAO.unbind())},p.pick=function(t){if(!t)return null;if(t.id!==this.pickId)return null;var e=t.value[0]+256*t.value[1]+65536*t.value[2],r=this.cells[e],n=this.positions[r[1]].slice(0,3),a={position:n,dataCoordinate:n,index:Math.floor(r[1]/48)};return"cone"===this.traceType?a.index=Math.floor(r[1]/48):"streamtube"===this.traceType&&(a.intensity=this.intensity[r[1]],a.velocity=this.vectors[r[1]].slice(0,3),a.divergence=this.vectors[r[1]][3],a.index=e),a},p.dispose=function(){this.texture.dispose(),this.triShader.dispose(),this.pickShader.dispose(),this.triangleVAO.dispose(),this.trianglePositions.dispose(),this.triangleVectors.dispose(),this.triangleColors.dispose(),this.triangleUVs.dispose(),this.triangleIds.dispose()},e.exports=function(t,e,r){var n=r.shaders;1===arguments.length&&(t=(e=t).gl);var s=d(t,n),l=g(t,n),u=o(t,c(new Uint8Array([255,255,255,255]),[1,1,4]));u.generateMipmap(),u.minFilter=t.LINEAR_MIPMAP_LINEAR,u.magFilter=t.LINEAR;var h=a(t),p=a(t),m=a(t),v=a(t),y=a(t),x=i(t,[{buffer:h,type:t.FLOAT,size:4},{buffer:y,type:t.UNSIGNED_BYTE,size:4,normalized:!0},{buffer:m,type:t.FLOAT,size:4},{buffer:v,type:t.FLOAT,size:2},{buffer:p,type:t.FLOAT,size:4}]),b=new f(t,u,s,l,h,p,y,m,v,x,r.traceType||"cone");return b.update(e),b}},{colormap:128,"gl-buffer":254,"gl-mat4/invert":276,"gl-mat4/multiply":278,"gl-shader":311,"gl-texture2d":326,"gl-vao":331,ndarray:455}],257:[function(t,e,r){var n=t("glslify"),a=n(["precision highp float;\n\nprecision highp float;\n#define GLSLIFY 1\n\nvec3 getOrthogonalVector(vec3 v) {\n // Return up-vector for only-z vector.\n // Return ax + by + cz = 0, a point that lies on the plane that has v as a normal and that isn't (0,0,0).\n // From the above if-statement we have ||a|| > 0 U ||b|| > 0.\n // Assign z = 0, x = -b, y = a:\n // a*-b + b*a + c*0 = -ba + ba + 0 = 0\n if (v.x*v.x > v.z*v.z || v.y*v.y > v.z*v.z) {\n return normalize(vec3(-v.y, v.x, 0.0));\n } else {\n return normalize(vec3(0.0, v.z, -v.y));\n }\n}\n\n// Calculate the cone vertex and normal at the given index.\n//\n// The returned vertex is for a cone with its top at origin and height of 1.0,\n// pointing in the direction of the vector attribute.\n//\n// Each cone is made up of a top vertex, a center base vertex and base perimeter vertices.\n// These vertices are used to make up the triangles of the cone by the following:\n// segment + 0 top vertex\n// segment + 1 perimeter vertex a+1\n// segment + 2 perimeter vertex a\n// segment + 3 center base vertex\n// segment + 4 perimeter vertex a\n// segment + 5 perimeter vertex a+1\n// Where segment is the number of the radial segment * 6 and a is the angle at that radial segment.\n// To go from index to segment, floor(index / 6)\n// To go from segment to angle, 2*pi * (segment/segmentCount)\n// To go from index to segment index, index - (segment*6)\n//\nvec3 getConePosition(vec3 d, float rawIndex, float coneOffset, out vec3 normal) {\n\n const float segmentCount = 8.0;\n\n float index = rawIndex - floor(rawIndex /\n (segmentCount * 6.0)) *\n (segmentCount * 6.0);\n\n float segment = floor(0.001 + index/6.0);\n float segmentIndex = index - (segment*6.0);\n\n normal = -normalize(d);\n\n if (segmentIndex > 2.99 && segmentIndex < 3.01) {\n return mix(vec3(0.0), -d, coneOffset);\n }\n\n float nextAngle = (\n (segmentIndex > 0.99 && segmentIndex < 1.01) ||\n (segmentIndex > 4.99 && segmentIndex < 5.01)\n ) ? 1.0 : 0.0;\n float angle = 2.0 * 3.14159 * ((segment + nextAngle) / segmentCount);\n\n vec3 v1 = mix(d, vec3(0.0), coneOffset);\n vec3 v2 = v1 - d;\n\n vec3 u = getOrthogonalVector(d);\n vec3 v = normalize(cross(u, d));\n\n vec3 x = u * cos(angle) * length(d)*0.25;\n vec3 y = v * sin(angle) * length(d)*0.25;\n vec3 v3 = v2 + x + y;\n if (segmentIndex < 3.0) {\n vec3 tx = u * sin(angle);\n vec3 ty = v * -cos(angle);\n vec3 tangent = tx + ty;\n normal = normalize(cross(v3 - v1, tangent));\n }\n\n if (segmentIndex == 0.0) {\n return mix(d, vec3(0.0), coneOffset);\n }\n return v3;\n}\n\nattribute vec3 vector;\nattribute vec4 color, position;\nattribute vec2 uv;\n\nuniform float vectorScale, coneScale, coneOffset;\nuniform mat4 model, view, projection, inverseModel;\nuniform vec3 eyePosition, lightPosition;\n\nvarying vec3 f_normal, f_lightDirection, f_eyeDirection, f_data, f_position;\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n // Scale the vector magnitude to stay constant with\n // model & view changes.\n vec3 normal;\n vec3 XYZ = getConePosition(mat3(model) * ((vectorScale * coneScale) * vector), position.w, coneOffset, normal);\n vec4 conePosition = model * vec4(position.xyz, 1.0) + vec4(XYZ, 0.0);\n\n //Lighting geometry parameters\n vec4 cameraCoordinate = view * conePosition;\n cameraCoordinate.xyz /= cameraCoordinate.w;\n f_lightDirection = lightPosition - cameraCoordinate.xyz;\n f_eyeDirection = eyePosition - cameraCoordinate.xyz;\n f_normal = normalize((vec4(normal, 0.0) * inverseModel).xyz);\n\n // vec4 m_position = model * vec4(conePosition, 1.0);\n vec4 t_position = view * conePosition;\n gl_Position = projection * t_position;\n\n f_color = color;\n f_data = conePosition.xyz;\n f_position = position.xyz;\n f_uv = uv;\n}\n"]),i=n(["#extension GL_OES_standard_derivatives : enable\n\nprecision highp float;\n#define GLSLIFY 1\n\nfloat beckmannDistribution(float x, float roughness) {\n float NdotH = max(x, 0.0001);\n float cos2Alpha = NdotH * NdotH;\n float tan2Alpha = (cos2Alpha - 1.0) / cos2Alpha;\n float roughness2 = roughness * roughness;\n float denom = 3.141592653589793 * roughness2 * cos2Alpha * cos2Alpha;\n return exp(tan2Alpha / roughness2) / denom;\n}\n\nfloat cookTorranceSpecular(\n vec3 lightDirection,\n vec3 viewDirection,\n vec3 surfaceNormal,\n float roughness,\n float fresnel) {\n\n float VdotN = max(dot(viewDirection, surfaceNormal), 0.0);\n float LdotN = max(dot(lightDirection, surfaceNormal), 0.0);\n\n //Half angle vector\n vec3 H = normalize(lightDirection + viewDirection);\n\n //Geometric term\n float NdotH = max(dot(surfaceNormal, H), 0.0);\n float VdotH = max(dot(viewDirection, H), 0.000001);\n float LdotH = max(dot(lightDirection, H), 0.000001);\n float G1 = (2.0 * NdotH * VdotN) / VdotH;\n float G2 = (2.0 * NdotH * LdotN) / LdotH;\n float G = min(1.0, min(G1, G2));\n \n //Distribution term\n float D = beckmannDistribution(NdotH, roughness);\n\n //Fresnel term\n float F = pow(1.0 - VdotN, fresnel);\n\n //Multiply terms and done\n return G * F * D / max(3.14159265 * VdotN, 0.000001);\n}\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float roughness, fresnel, kambient, kdiffuse, kspecular, opacity;\nuniform sampler2D texture;\n\nvarying vec3 f_normal, f_lightDirection, f_eyeDirection, f_data, f_position;\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], f_position)) discard;\n vec3 N = normalize(f_normal);\n vec3 L = normalize(f_lightDirection);\n vec3 V = normalize(f_eyeDirection);\n\n if(gl_FrontFacing) {\n N = -N;\n }\n\n float specular = min(1.0, max(0.0, cookTorranceSpecular(L, V, N, roughness, fresnel)));\n float diffuse = min(kambient + kdiffuse * max(dot(N, L), 0.0), 1.0);\n\n vec4 surfaceColor = f_color * texture2D(texture, f_uv);\n vec4 litColor = surfaceColor.a * vec4(diffuse * surfaceColor.rgb + kspecular * vec3(1,1,1) * specular, 1.0);\n\n gl_FragColor = litColor * opacity;\n}\n"]),o=n(["precision highp float;\n\nprecision highp float;\n#define GLSLIFY 1\n\nvec3 getOrthogonalVector(vec3 v) {\n // Return up-vector for only-z vector.\n // Return ax + by + cz = 0, a point that lies on the plane that has v as a normal and that isn't (0,0,0).\n // From the above if-statement we have ||a|| > 0 U ||b|| > 0.\n // Assign z = 0, x = -b, y = a:\n // a*-b + b*a + c*0 = -ba + ba + 0 = 0\n if (v.x*v.x > v.z*v.z || v.y*v.y > v.z*v.z) {\n return normalize(vec3(-v.y, v.x, 0.0));\n } else {\n return normalize(vec3(0.0, v.z, -v.y));\n }\n}\n\n// Calculate the cone vertex and normal at the given index.\n//\n// The returned vertex is for a cone with its top at origin and height of 1.0,\n// pointing in the direction of the vector attribute.\n//\n// Each cone is made up of a top vertex, a center base vertex and base perimeter vertices.\n// These vertices are used to make up the triangles of the cone by the following:\n// segment + 0 top vertex\n// segment + 1 perimeter vertex a+1\n// segment + 2 perimeter vertex a\n// segment + 3 center base vertex\n// segment + 4 perimeter vertex a\n// segment + 5 perimeter vertex a+1\n// Where segment is the number of the radial segment * 6 and a is the angle at that radial segment.\n// To go from index to segment, floor(index / 6)\n// To go from segment to angle, 2*pi * (segment/segmentCount)\n// To go from index to segment index, index - (segment*6)\n//\nvec3 getConePosition(vec3 d, float rawIndex, float coneOffset, out vec3 normal) {\n\n const float segmentCount = 8.0;\n\n float index = rawIndex - floor(rawIndex /\n (segmentCount * 6.0)) *\n (segmentCount * 6.0);\n\n float segment = floor(0.001 + index/6.0);\n float segmentIndex = index - (segment*6.0);\n\n normal = -normalize(d);\n\n if (segmentIndex > 2.99 && segmentIndex < 3.01) {\n return mix(vec3(0.0), -d, coneOffset);\n }\n\n float nextAngle = (\n (segmentIndex > 0.99 && segmentIndex < 1.01) ||\n (segmentIndex > 4.99 && segmentIndex < 5.01)\n ) ? 1.0 : 0.0;\n float angle = 2.0 * 3.14159 * ((segment + nextAngle) / segmentCount);\n\n vec3 v1 = mix(d, vec3(0.0), coneOffset);\n vec3 v2 = v1 - d;\n\n vec3 u = getOrthogonalVector(d);\n vec3 v = normalize(cross(u, d));\n\n vec3 x = u * cos(angle) * length(d)*0.25;\n vec3 y = v * sin(angle) * length(d)*0.25;\n vec3 v3 = v2 + x + y;\n if (segmentIndex < 3.0) {\n vec3 tx = u * sin(angle);\n vec3 ty = v * -cos(angle);\n vec3 tangent = tx + ty;\n normal = normalize(cross(v3 - v1, tangent));\n }\n\n if (segmentIndex == 0.0) {\n return mix(d, vec3(0.0), coneOffset);\n }\n return v3;\n}\n\nattribute vec4 vector;\nattribute vec4 position;\nattribute vec4 id;\n\nuniform mat4 model, view, projection;\nuniform float vectorScale, coneScale, coneOffset;\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n vec3 normal;\n vec3 XYZ = getConePosition(mat3(model) * ((vectorScale * coneScale) * vector.xyz), position.w, coneOffset, normal);\n vec4 conePosition = model * vec4(position.xyz, 1.0) + vec4(XYZ, 0.0);\n gl_Position = projection * view * conePosition;\n f_id = id;\n f_position = position.xyz;\n}\n"]),s=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float pickId;\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], f_position)) discard;\n\n gl_FragColor = vec4(pickId, f_id.xyz);\n}"]);r.meshShader={vertex:a,fragment:i,attributes:[{name:"position",type:"vec4"},{name:"color",type:"vec4"},{name:"uv",type:"vec2"},{name:"vector",type:"vec3"}]},r.pickShader={vertex:o,fragment:s,attributes:[{name:"position",type:"vec4"},{name:"id",type:"vec4"},{name:"vector",type:"vec3"}]}},{glslify:412}],258:[function(t,e,r){e.exports={0:"NONE",1:"ONE",2:"LINE_LOOP",3:"LINE_STRIP",4:"TRIANGLES",5:"TRIANGLE_STRIP",6:"TRIANGLE_FAN",256:"DEPTH_BUFFER_BIT",512:"NEVER",513:"LESS",514:"EQUAL",515:"LEQUAL",516:"GREATER",517:"NOTEQUAL",518:"GEQUAL",519:"ALWAYS",768:"SRC_COLOR",769:"ONE_MINUS_SRC_COLOR",770:"SRC_ALPHA",771:"ONE_MINUS_SRC_ALPHA",772:"DST_ALPHA",773:"ONE_MINUS_DST_ALPHA",774:"DST_COLOR",775:"ONE_MINUS_DST_COLOR",776:"SRC_ALPHA_SATURATE",1024:"STENCIL_BUFFER_BIT",1028:"FRONT",1029:"BACK",1032:"FRONT_AND_BACK",1280:"INVALID_ENUM",1281:"INVALID_VALUE",1282:"INVALID_OPERATION",1285:"OUT_OF_MEMORY",1286:"INVALID_FRAMEBUFFER_OPERATION",2304:"CW",2305:"CCW",2849:"LINE_WIDTH",2884:"CULL_FACE",2885:"CULL_FACE_MODE",2886:"FRONT_FACE",2928:"DEPTH_RANGE",2929:"DEPTH_TEST",2930:"DEPTH_WRITEMASK",2931:"DEPTH_CLEAR_VALUE",2932:"DEPTH_FUNC",2960:"STENCIL_TEST",2961:"STENCIL_CLEAR_VALUE",2962:"STENCIL_FUNC",2963:"STENCIL_VALUE_MASK",2964:"STENCIL_FAIL",2965:"STENCIL_PASS_DEPTH_FAIL",2966:"STENCIL_PASS_DEPTH_PASS",2967:"STENCIL_REF",2968:"STENCIL_WRITEMASK",2978:"VIEWPORT",3024:"DITHER",3042:"BLEND",3088:"SCISSOR_BOX",3089:"SCISSOR_TEST",3106:"COLOR_CLEAR_VALUE",3107:"COLOR_WRITEMASK",3317:"UNPACK_ALIGNMENT",3333:"PACK_ALIGNMENT",3379:"MAX_TEXTURE_SIZE",3386:"MAX_VIEWPORT_DIMS",3408:"SUBPIXEL_BITS",3410:"RED_BITS",3411:"GREEN_BITS",3412:"BLUE_BITS",3413:"ALPHA_BITS",3414:"DEPTH_BITS",3415:"STENCIL_BITS",3553:"TEXTURE_2D",4352:"DONT_CARE",4353:"FASTEST",4354:"NICEST",5120:"BYTE",5121:"UNSIGNED_BYTE",5122:"SHORT",5123:"UNSIGNED_SHORT",5124:"INT",5125:"UNSIGNED_INT",5126:"FLOAT",5386:"INVERT",5890:"TEXTURE",6401:"STENCIL_INDEX",6402:"DEPTH_COMPONENT",6406:"ALPHA",6407:"RGB",6408:"RGBA",6409:"LUMINANCE",6410:"LUMINANCE_ALPHA",7680:"KEEP",7681:"REPLACE",7682:"INCR",7683:"DECR",7936:"VENDOR",7937:"RENDERER",7938:"VERSION",9728:"NEAREST",9729:"LINEAR",9984:"NEAREST_MIPMAP_NEAREST",9985:"LINEAR_MIPMAP_NEAREST",9986:"NEAREST_MIPMAP_LINEAR",9987:"LINEAR_MIPMAP_LINEAR",10240:"TEXTURE_MAG_FILTER",10241:"TEXTURE_MIN_FILTER",10242:"TEXTURE_WRAP_S",10243:"TEXTURE_WRAP_T",10497:"REPEAT",10752:"POLYGON_OFFSET_UNITS",16384:"COLOR_BUFFER_BIT",32769:"CONSTANT_COLOR",32770:"ONE_MINUS_CONSTANT_COLOR",32771:"CONSTANT_ALPHA",32772:"ONE_MINUS_CONSTANT_ALPHA",32773:"BLEND_COLOR",32774:"FUNC_ADD",32777:"BLEND_EQUATION_RGB",32778:"FUNC_SUBTRACT",32779:"FUNC_REVERSE_SUBTRACT",32819:"UNSIGNED_SHORT_4_4_4_4",32820:"UNSIGNED_SHORT_5_5_5_1",32823:"POLYGON_OFFSET_FILL",32824:"POLYGON_OFFSET_FACTOR",32854:"RGBA4",32855:"RGB5_A1",32873:"TEXTURE_BINDING_2D",32926:"SAMPLE_ALPHA_TO_COVERAGE",32928:"SAMPLE_COVERAGE",32936:"SAMPLE_BUFFERS",32937:"SAMPLES",32938:"SAMPLE_COVERAGE_VALUE",32939:"SAMPLE_COVERAGE_INVERT",32968:"BLEND_DST_RGB",32969:"BLEND_SRC_RGB",32970:"BLEND_DST_ALPHA",32971:"BLEND_SRC_ALPHA",33071:"CLAMP_TO_EDGE",33170:"GENERATE_MIPMAP_HINT",33189:"DEPTH_COMPONENT16",33306:"DEPTH_STENCIL_ATTACHMENT",33635:"UNSIGNED_SHORT_5_6_5",33648:"MIRRORED_REPEAT",33901:"ALIASED_POINT_SIZE_RANGE",33902:"ALIASED_LINE_WIDTH_RANGE",33984:"TEXTURE0",33985:"TEXTURE1",33986:"TEXTURE2",33987:"TEXTURE3",33988:"TEXTURE4",33989:"TEXTURE5",33990:"TEXTURE6",33991:"TEXTURE7",33992:"TEXTURE8",33993:"TEXTURE9",33994:"TEXTURE10",33995:"TEXTURE11",33996:"TEXTURE12",33997:"TEXTURE13",33998:"TEXTURE14",33999:"TEXTURE15",34e3:"TEXTURE16",34001:"TEXTURE17",34002:"TEXTURE18",34003:"TEXTURE19",34004:"TEXTURE20",34005:"TEXTURE21",34006:"TEXTURE22",34007:"TEXTURE23",34008:"TEXTURE24",34009:"TEXTURE25",34010:"TEXTURE26",34011:"TEXTURE27",34012:"TEXTURE28",34013:"TEXTURE29",34014:"TEXTURE30",34015:"TEXTURE31",34016:"ACTIVE_TEXTURE",34024:"MAX_RENDERBUFFER_SIZE",34041:"DEPTH_STENCIL",34055:"INCR_WRAP",34056:"DECR_WRAP",34067:"TEXTURE_CUBE_MAP",34068:"TEXTURE_BINDING_CUBE_MAP",34069:"TEXTURE_CUBE_MAP_POSITIVE_X",34070:"TEXTURE_CUBE_MAP_NEGATIVE_X",34071:"TEXTURE_CUBE_MAP_POSITIVE_Y",34072:"TEXTURE_CUBE_MAP_NEGATIVE_Y",34073:"TEXTURE_CUBE_MAP_POSITIVE_Z",34074:"TEXTURE_CUBE_MAP_NEGATIVE_Z",34076:"MAX_CUBE_MAP_TEXTURE_SIZE",34338:"VERTEX_ATTRIB_ARRAY_ENABLED",34339:"VERTEX_ATTRIB_ARRAY_SIZE",34340:"VERTEX_ATTRIB_ARRAY_STRIDE",34341:"VERTEX_ATTRIB_ARRAY_TYPE",34342:"CURRENT_VERTEX_ATTRIB",34373:"VERTEX_ATTRIB_ARRAY_POINTER",34466:"NUM_COMPRESSED_TEXTURE_FORMATS",34467:"COMPRESSED_TEXTURE_FORMATS",34660:"BUFFER_SIZE",34661:"BUFFER_USAGE",34816:"STENCIL_BACK_FUNC",34817:"STENCIL_BACK_FAIL",34818:"STENCIL_BACK_PASS_DEPTH_FAIL",34819:"STENCIL_BACK_PASS_DEPTH_PASS",34877:"BLEND_EQUATION_ALPHA",34921:"MAX_VERTEX_ATTRIBS",34922:"VERTEX_ATTRIB_ARRAY_NORMALIZED",34930:"MAX_TEXTURE_IMAGE_UNITS",34962:"ARRAY_BUFFER",34963:"ELEMENT_ARRAY_BUFFER",34964:"ARRAY_BUFFER_BINDING",34965:"ELEMENT_ARRAY_BUFFER_BINDING",34975:"VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",35040:"STREAM_DRAW",35044:"STATIC_DRAW",35048:"DYNAMIC_DRAW",35632:"FRAGMENT_SHADER",35633:"VERTEX_SHADER",35660:"MAX_VERTEX_TEXTURE_IMAGE_UNITS",35661:"MAX_COMBINED_TEXTURE_IMAGE_UNITS",35663:"SHADER_TYPE",35664:"FLOAT_VEC2",35665:"FLOAT_VEC3",35666:"FLOAT_VEC4",35667:"INT_VEC2",35668:"INT_VEC3",35669:"INT_VEC4",35670:"BOOL",35671:"BOOL_VEC2",35672:"BOOL_VEC3",35673:"BOOL_VEC4",35674:"FLOAT_MAT2",35675:"FLOAT_MAT3",35676:"FLOAT_MAT4",35678:"SAMPLER_2D",35680:"SAMPLER_CUBE",35712:"DELETE_STATUS",35713:"COMPILE_STATUS",35714:"LINK_STATUS",35715:"VALIDATE_STATUS",35716:"INFO_LOG_LENGTH",35717:"ATTACHED_SHADERS",35718:"ACTIVE_UNIFORMS",35719:"ACTIVE_UNIFORM_MAX_LENGTH",35720:"SHADER_SOURCE_LENGTH",35721:"ACTIVE_ATTRIBUTES",35722:"ACTIVE_ATTRIBUTE_MAX_LENGTH",35724:"SHADING_LANGUAGE_VERSION",35725:"CURRENT_PROGRAM",36003:"STENCIL_BACK_REF",36004:"STENCIL_BACK_VALUE_MASK",36005:"STENCIL_BACK_WRITEMASK",36006:"FRAMEBUFFER_BINDING",36007:"RENDERBUFFER_BINDING",36048:"FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",36049:"FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",36050:"FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",36051:"FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",36053:"FRAMEBUFFER_COMPLETE",36054:"FRAMEBUFFER_INCOMPLETE_ATTACHMENT",36055:"FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",36057:"FRAMEBUFFER_INCOMPLETE_DIMENSIONS",36061:"FRAMEBUFFER_UNSUPPORTED",36064:"COLOR_ATTACHMENT0",36096:"DEPTH_ATTACHMENT",36128:"STENCIL_ATTACHMENT",36160:"FRAMEBUFFER",36161:"RENDERBUFFER",36162:"RENDERBUFFER_WIDTH",36163:"RENDERBUFFER_HEIGHT",36164:"RENDERBUFFER_INTERNAL_FORMAT",36168:"STENCIL_INDEX8",36176:"RENDERBUFFER_RED_SIZE",36177:"RENDERBUFFER_GREEN_SIZE",36178:"RENDERBUFFER_BLUE_SIZE",36179:"RENDERBUFFER_ALPHA_SIZE",36180:"RENDERBUFFER_DEPTH_SIZE",36181:"RENDERBUFFER_STENCIL_SIZE",36194:"RGB565",36336:"LOW_FLOAT",36337:"MEDIUM_FLOAT",36338:"HIGH_FLOAT",36339:"LOW_INT",36340:"MEDIUM_INT",36341:"HIGH_INT",36346:"SHADER_COMPILER",36347:"MAX_VERTEX_UNIFORM_VECTORS",36348:"MAX_VARYING_VECTORS",36349:"MAX_FRAGMENT_UNIFORM_VECTORS",37440:"UNPACK_FLIP_Y_WEBGL",37441:"UNPACK_PREMULTIPLY_ALPHA_WEBGL",37442:"CONTEXT_LOST_WEBGL",37443:"UNPACK_COLORSPACE_CONVERSION_WEBGL",37444:"BROWSER_DEFAULT_WEBGL"}},{}],259:[function(t,e,r){var n=t("./1.0/numbers");e.exports=function(t){return n[t]}},{"./1.0/numbers":258}],260:[function(t,e,r){"use strict";e.exports=function(t){var e=t.gl,r=n(e),o=a(e,[{buffer:r,type:e.FLOAT,size:3,offset:0,stride:40},{buffer:r,type:e.FLOAT,size:4,offset:12,stride:40},{buffer:r,type:e.FLOAT,size:3,offset:28,stride:40}]),l=i(e);l.attributes.position.location=0,l.attributes.color.location=1,l.attributes.offset.location=2;var c=new s(e,r,o,l);return c.update(t),c};var n=t("gl-buffer"),a=t("gl-vao"),i=t("./shaders/index"),o=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];function s(t,e,r,n){this.gl=t,this.shader=n,this.buffer=e,this.vao=r,this.pixelRatio=1,this.bounds=[[1/0,1/0,1/0],[-1/0,-1/0,-1/0]],this.clipBounds=[[-1/0,-1/0,-1/0],[1/0,1/0,1/0]],this.lineWidth=[1,1,1],this.capSize=[10,10,10],this.lineCount=[0,0,0],this.lineOffset=[0,0,0],this.opacity=1,this.hasAlpha=!1}var l=s.prototype;function c(t,e){for(var r=0;r<3;++r)t[0][r]=Math.min(t[0][r],e[r]),t[1][r]=Math.max(t[1][r],e[r])}l.isOpaque=function(){return!this.hasAlpha},l.isTransparent=function(){return this.hasAlpha},l.drawTransparent=l.draw=function(t){var e=this.gl,r=this.shader.uniforms;this.shader.bind();var n=r.view=t.view||o,a=r.projection=t.projection||o;r.model=t.model||o,r.clipBounds=this.clipBounds,r.opacity=this.opacity;var i=n[12],s=n[13],l=n[14],c=n[15],u=(t._ortho||!1?2:1)*this.pixelRatio*(a[3]*i+a[7]*s+a[11]*l+a[15]*c)/e.drawingBufferHeight;this.vao.bind();for(var h=0;h<3;++h)e.lineWidth(this.lineWidth[h]*this.pixelRatio),r.capSize=this.capSize[h]*u,this.lineCount[h]&&e.drawArrays(e.LINES,this.lineOffset[h],this.lineCount[h]);this.vao.unbind()};var u=function(){for(var t=new Array(3),e=0;e<3;++e){for(var r=[],n=1;n<=2;++n)for(var a=-1;a<=1;a+=2){var i=[0,0,0];i[(n+e)%3]=a,r.push(i)}t[e]=r}return t}();function h(t,e,r,n){for(var a=u[n],i=0;i0)(g=u.slice())[s]+=p[1][s],a.push(u[0],u[1],u[2],d[0],d[1],d[2],d[3],0,0,0,g[0],g[1],g[2],d[0],d[1],d[2],d[3],0,0,0),c(this.bounds,g),o+=2+h(a,g,d,s)}}this.lineCount[s]=o-this.lineOffset[s]}this.buffer.update(a)}},l.dispose=function(){this.shader.dispose(),this.buffer.dispose(),this.vao.dispose()}},{"./shaders/index":261,"gl-buffer":254,"gl-vao":331}],261:[function(t,e,r){"use strict";var n=t("glslify"),a=t("gl-shader"),i=n(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position, offset;\nattribute vec4 color;\nuniform mat4 model, view, projection;\nuniform float capSize;\nvarying vec4 fragColor;\nvarying vec3 fragPosition;\n\nvoid main() {\n vec4 worldPosition = model * vec4(position, 1.0);\n worldPosition = (worldPosition / worldPosition.w) + vec4(capSize * offset, 0.0);\n gl_Position = projection * view * worldPosition;\n fragColor = color;\n fragPosition = position;\n}"]),o=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float opacity;\nvarying vec3 fragPosition;\nvarying vec4 fragColor;\n\nvoid main() {\n if (\n outOfRange(clipBounds[0], clipBounds[1], fragPosition) ||\n fragColor.a * opacity == 0.\n ) discard;\n\n gl_FragColor = opacity * fragColor;\n}"]);e.exports=function(t){return a(t,i,o,null,[{name:"position",type:"vec3"},{name:"color",type:"vec4"},{name:"offset",type:"vec3"}])}},{"gl-shader":311,glslify:412}],262:[function(t,e,r){"use strict";var n=t("gl-texture2d");e.exports=function(t,e,r,n){a||(a=t.FRAMEBUFFER_UNSUPPORTED,i=t.FRAMEBUFFER_INCOMPLETE_ATTACHMENT,o=t.FRAMEBUFFER_INCOMPLETE_DIMENSIONS,s=t.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);var c=t.getExtension("WEBGL_draw_buffers");!l&&c&&function(t,e){var r=t.getParameter(e.MAX_COLOR_ATTACHMENTS_WEBGL);l=new Array(r+1);for(var n=0;n<=r;++n){for(var a=new Array(r),i=0;iu||r<0||r>u)throw new Error("gl-fbo: Parameters are too large for FBO");var h=1;if("color"in(n=n||{})){if((h=Math.max(0|n.color,0))<0)throw new Error("gl-fbo: Must specify a nonnegative number of colors");if(h>1){if(!c)throw new Error("gl-fbo: Multiple draw buffer extension not supported");if(h>t.getParameter(c.MAX_COLOR_ATTACHMENTS_WEBGL))throw new Error("gl-fbo: Context does not support "+h+" draw buffers")}}var f=t.UNSIGNED_BYTE,p=t.getExtension("OES_texture_float");if(n.float&&h>0){if(!p)throw new Error("gl-fbo: Context does not support floating point textures");f=t.FLOAT}else n.preferFloat&&h>0&&p&&(f=t.FLOAT);var g=!0;"depth"in n&&(g=!!n.depth);var m=!1;"stencil"in n&&(m=!!n.stencil);return new d(t,e,r,f,h,g,m,c)};var a,i,o,s,l=null;function c(t){return[t.getParameter(t.FRAMEBUFFER_BINDING),t.getParameter(t.RENDERBUFFER_BINDING),t.getParameter(t.TEXTURE_BINDING_2D)]}function u(t,e){t.bindFramebuffer(t.FRAMEBUFFER,e[0]),t.bindRenderbuffer(t.RENDERBUFFER,e[1]),t.bindTexture(t.TEXTURE_2D,e[2])}function h(t){switch(t){case a:throw new Error("gl-fbo: Framebuffer unsupported");case i:throw new Error("gl-fbo: Framebuffer incomplete attachment");case o:throw new Error("gl-fbo: Framebuffer incomplete dimensions");case s:throw new Error("gl-fbo: Framebuffer incomplete missing attachment");default:throw new Error("gl-fbo: Framebuffer failed for unspecified reason")}}function f(t,e,r,a,i,o){if(!a)return null;var s=n(t,e,r,i,a);return s.magFilter=t.NEAREST,s.minFilter=t.NEAREST,s.mipSamples=1,s.bind(),t.framebufferTexture2D(t.FRAMEBUFFER,o,t.TEXTURE_2D,s.handle,0),s}function p(t,e,r,n,a){var i=t.createRenderbuffer();return t.bindRenderbuffer(t.RENDERBUFFER,i),t.renderbufferStorage(t.RENDERBUFFER,n,e,r),t.framebufferRenderbuffer(t.FRAMEBUFFER,a,t.RENDERBUFFER,i),i}function d(t,e,r,n,a,i,o,s){this.gl=t,this._shape=[0|e,0|r],this._destroyed=!1,this._ext=s,this.color=new Array(a);for(var d=0;d1&&s.drawBuffersWEBGL(l[o]);var y=r.getExtension("WEBGL_depth_texture");y?d?t.depth=f(r,a,i,y.UNSIGNED_INT_24_8_WEBGL,r.DEPTH_STENCIL,r.DEPTH_STENCIL_ATTACHMENT):g&&(t.depth=f(r,a,i,r.UNSIGNED_SHORT,r.DEPTH_COMPONENT,r.DEPTH_ATTACHMENT)):g&&d?t._depth_rb=p(r,a,i,r.DEPTH_STENCIL,r.DEPTH_STENCIL_ATTACHMENT):g?t._depth_rb=p(r,a,i,r.DEPTH_COMPONENT16,r.DEPTH_ATTACHMENT):d&&(t._depth_rb=p(r,a,i,r.STENCIL_INDEX,r.STENCIL_ATTACHMENT));var x=r.checkFramebufferStatus(r.FRAMEBUFFER);if(x!==r.FRAMEBUFFER_COMPLETE){t._destroyed=!0,r.bindFramebuffer(r.FRAMEBUFFER,null),r.deleteFramebuffer(t.handle),t.handle=null,t.depth&&(t.depth.dispose(),t.depth=null),t._depth_rb&&(r.deleteRenderbuffer(t._depth_rb),t._depth_rb=null);for(v=0;va||r<0||r>a)throw new Error("gl-fbo: Can't resize FBO, invalid dimensions");t._shape[0]=e,t._shape[1]=r;for(var i=c(n),o=0;o>8*p&255;this.pickOffset=r,a.bind();var d=a.uniforms;d.viewTransform=t,d.pickOffset=e,d.shape=this.shape;var g=a.attributes;return this.positionBuffer.bind(),g.position.pointer(),this.weightBuffer.bind(),g.weight.pointer(s.UNSIGNED_BYTE,!1),this.idBuffer.bind(),g.pickId.pointer(s.UNSIGNED_BYTE,!1),s.drawArrays(s.TRIANGLES,0,o),r+this.shape[0]*this.shape[1]}}}(),h.pick=function(t,e,r){var n=this.pickOffset,a=this.shape[0]*this.shape[1];if(r=n+a)return null;var i=r-n,o=this.xData,s=this.yData;return{object:this,pointId:i,dataCoord:[o[i%this.shape[0]],s[i/this.shape[0]|0]]}},h.update=function(t){var e=(t=t||{}).shape||[0,0],r=t.x||a(e[0]),o=t.y||a(e[1]),s=t.z||new Float32Array(e[0]*e[1]);this.xData=r,this.yData=o;var l=t.colorLevels||[0],c=t.colorValues||[0,0,0,1],u=l.length,h=this.bounds,p=h[0]=r[0],d=h[1]=o[0],g=1/((h[2]=r[r.length-1])-p),m=1/((h[3]=o[o.length-1])-d),v=e[0],y=e[1];this.shape=[v,y];var x=(v-1)*(y-1)*(f.length>>>1);this.numVertices=x;for(var b=i.mallocUint8(4*x),_=i.mallocFloat32(2*x),w=i.mallocUint8(2*x),T=i.mallocUint32(x),k=0,M=0;M max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform sampler2D dashTexture;\nuniform float dashScale;\nuniform float opacity;\n\nvarying vec3 worldPosition;\nvarying float pixelArcLength;\nvarying vec4 fragColor;\n\nvoid main() {\n if (\n outOfRange(clipBounds[0], clipBounds[1], worldPosition) ||\n fragColor.a * opacity == 0.\n ) discard;\n\n float dashWeight = texture2D(dashTexture, vec2(dashScale * pixelArcLength, 0)).r;\n if(dashWeight < 0.5) {\n discard;\n }\n gl_FragColor = fragColor * opacity;\n}\n"]),s=n(["precision highp float;\n#define GLSLIFY 1\n\n#define FLOAT_MAX 1.70141184e38\n#define FLOAT_MIN 1.17549435e-38\n\n// https://github.com/mikolalysenko/glsl-read-float/blob/master/index.glsl\nvec4 packFloat(float v) {\n float av = abs(v);\n\n //Handle special cases\n if(av < FLOAT_MIN) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n } else if(v > FLOAT_MAX) {\n return vec4(127.0, 128.0, 0.0, 0.0) / 255.0;\n } else if(v < -FLOAT_MAX) {\n return vec4(255.0, 128.0, 0.0, 0.0) / 255.0;\n }\n\n vec4 c = vec4(0,0,0,0);\n\n //Compute exponent and mantissa\n float e = floor(log2(av));\n float m = av * pow(2.0, -e) - 1.0;\n\n //Unpack mantissa\n c[1] = floor(128.0 * m);\n m -= c[1] / 128.0;\n c[2] = floor(32768.0 * m);\n m -= c[2] / 32768.0;\n c[3] = floor(8388608.0 * m);\n\n //Unpack exponent\n float ebias = e + 127.0;\n c[0] = floor(ebias / 2.0);\n ebias -= c[0] * 2.0;\n c[1] += floor(ebias) * 128.0;\n\n //Unpack sign bit\n c[0] += 128.0 * step(0.0, -v);\n\n //Scale back to range\n return c / 255.0;\n}\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform float pickId;\nuniform vec3 clipBounds[2];\n\nvarying vec3 worldPosition;\nvarying float pixelArcLength;\nvarying vec4 fragColor;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], worldPosition)) discard;\n\n gl_FragColor = vec4(pickId/255.0, packFloat(pixelArcLength).xyz);\n}"]),l=[{name:"position",type:"vec3"},{name:"nextPosition",type:"vec3"},{name:"arcLength",type:"float"},{name:"lineWidth",type:"float"},{name:"color",type:"vec4"}];r.createShader=function(t){return a(t,i,o,null,l)},r.createPickShader=function(t){return a(t,i,s,null,l)}},{"gl-shader":311,glslify:412}],267:[function(t,e,r){"use strict";e.exports=function(t){var e=t.gl||t.scene&&t.scene.gl,r=h(e);r.attributes.position.location=0,r.attributes.nextPosition.location=1,r.attributes.arcLength.location=2,r.attributes.lineWidth.location=3,r.attributes.color.location=4;var o=f(e);o.attributes.position.location=0,o.attributes.nextPosition.location=1,o.attributes.arcLength.location=2,o.attributes.lineWidth.location=3,o.attributes.color.location=4;for(var s=n(e),l=a(e,[{buffer:s,size:3,offset:0,stride:48},{buffer:s,size:3,offset:12,stride:48},{buffer:s,size:1,offset:24,stride:48},{buffer:s,size:1,offset:28,stride:48},{buffer:s,size:4,offset:32,stride:48}]),u=c(new Array(1024),[256,1,4]),p=0;p<1024;++p)u.data[p]=255;var d=i(e,u);d.wrap=e.REPEAT;var g=new v(e,r,o,s,l,d);return g.update(t),g};var n=t("gl-buffer"),a=t("gl-vao"),i=t("gl-texture2d"),o=new Uint8Array(4),s=new Float32Array(o.buffer);var l=t("binary-search-bounds"),c=t("ndarray"),u=t("./lib/shaders"),h=u.createShader,f=u.createPickShader,p=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];function d(t,e){for(var r=0,n=0;n<3;++n){var a=t[n]-e[n];r+=a*a}return Math.sqrt(r)}function g(t){for(var e=[[-1e6,-1e6,-1e6],[1e6,1e6,1e6]],r=0;r<3;++r)e[0][r]=Math.max(t[0][r],e[0][r]),e[1][r]=Math.min(t[1][r],e[1][r]);return e}function m(t,e,r,n){this.arcLength=t,this.position=e,this.index=r,this.dataCoordinate=n}function v(t,e,r,n,a,i){this.gl=t,this.shader=e,this.pickShader=r,this.buffer=n,this.vao=a,this.clipBounds=[[-1/0,-1/0,-1/0],[1/0,1/0,1/0]],this.points=[],this.arcLength=[],this.vertexCount=0,this.bounds=[[0,0,0],[0,0,0]],this.pickId=0,this.lineWidth=1,this.texture=i,this.dashScale=1,this.opacity=1,this.hasAlpha=!1,this.dirty=!0,this.pixelRatio=1}var y=v.prototype;y.isTransparent=function(){return this.hasAlpha},y.isOpaque=function(){return!this.hasAlpha},y.pickSlots=1,y.setPickBase=function(t){this.pickId=t},y.drawTransparent=y.draw=function(t){if(this.vertexCount){var e=this.gl,r=this.shader,n=this.vao;r.bind(),r.uniforms={model:t.model||p,view:t.view||p,projection:t.projection||p,clipBounds:g(this.clipBounds),dashTexture:this.texture.bind(),dashScale:this.dashScale/this.arcLength[this.arcLength.length-1],opacity:this.opacity,screenShape:[e.drawingBufferWidth,e.drawingBufferHeight],pixelRatio:this.pixelRatio},n.bind(),n.draw(e.TRIANGLE_STRIP,this.vertexCount),n.unbind()}},y.drawPick=function(t){if(this.vertexCount){var e=this.gl,r=this.pickShader,n=this.vao;r.bind(),r.uniforms={model:t.model||p,view:t.view||p,projection:t.projection||p,pickId:this.pickId,clipBounds:g(this.clipBounds),screenShape:[e.drawingBufferWidth,e.drawingBufferHeight],pixelRatio:this.pixelRatio},n.bind(),n.draw(e.TRIANGLE_STRIP,this.vertexCount),n.unbind()}},y.update=function(t){var e,r;this.dirty=!0;var n=!!t.connectGaps;"dashScale"in t&&(this.dashScale=t.dashScale),this.hasAlpha=!1,"opacity"in t&&(this.opacity=+t.opacity,this.opacity<1&&(this.hasAlpha=!0));var a=[],i=[],o=[],s=0,u=0,h=[[1/0,1/0,1/0],[-1/0,-1/0,-1/0]],f=t.position||t.positions;if(f){var p=t.color||t.colors||[0,0,0,1],g=t.lineWidth||1,m=!1;t:for(e=1;e0){for(var w=0;w<24;++w)a.push(a[a.length-12]);u+=2,m=!0}continue t}h[0][r]=Math.min(h[0][r],b[r],_[r]),h[1][r]=Math.max(h[1][r],b[r],_[r])}Array.isArray(p[0])?(v=p.length>e-1?p[e-1]:p.length>0?p[p.length-1]:[0,0,0,1],y=p.length>e?p[e]:p.length>0?p[p.length-1]:[0,0,0,1]):v=y=p,3===v.length&&(v=[v[0],v[1],v[2],1]),3===y.length&&(y=[y[0],y[1],y[2],1]),!this.hasAlpha&&v[3]<1&&(this.hasAlpha=!0),x=Array.isArray(g)?g.length>e-1?g[e-1]:g.length>0?g[g.length-1]:[0,0,0,1]:g;var T=s;if(s+=d(b,_),m){for(r=0;r<2;++r)a.push(b[0],b[1],b[2],_[0],_[1],_[2],T,x,v[0],v[1],v[2],v[3]);u+=2,m=!1}a.push(b[0],b[1],b[2],_[0],_[1],_[2],T,x,v[0],v[1],v[2],v[3],b[0],b[1],b[2],_[0],_[1],_[2],T,-x,v[0],v[1],v[2],v[3],_[0],_[1],_[2],b[0],b[1],b[2],s,-x,y[0],y[1],y[2],y[3],_[0],_[1],_[2],b[0],b[1],b[2],s,x,y[0],y[1],y[2],y[3]),u+=4}}if(this.buffer.update(a),i.push(s),o.push(f[f.length-1].slice()),this.bounds=h,this.vertexCount=u,this.points=o,this.arcLength=i,"dashes"in t){var k=t.dashes.slice();for(k.unshift(0),e=1;e1.0001)return null;v+=m[h]}if(Math.abs(v-1)>.001)return null;return[f,s(t,m),m]}},{barycentric:76,"polytope-closest-point/lib/closest_point_2d.js":486}],290:[function(t,e,r){var n=t("glslify"),a=n(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position, normal;\nattribute vec4 color;\nattribute vec2 uv;\n\nuniform mat4 model\n , view\n , projection\n , inverseModel;\nuniform vec3 eyePosition\n , lightPosition;\n\nvarying vec3 f_normal\n , f_lightDirection\n , f_eyeDirection\n , f_data;\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvec4 project(vec3 p) {\n return projection * view * model * vec4(p, 1.0);\n}\n\nvoid main() {\n gl_Position = project(position);\n\n //Lighting geometry parameters\n vec4 cameraCoordinate = view * vec4(position , 1.0);\n cameraCoordinate.xyz /= cameraCoordinate.w;\n f_lightDirection = lightPosition - cameraCoordinate.xyz;\n f_eyeDirection = eyePosition - cameraCoordinate.xyz;\n f_normal = normalize((vec4(normal, 0.0) * inverseModel).xyz);\n\n f_color = color;\n f_data = position;\n f_uv = uv;\n}\n"]),i=n(["#extension GL_OES_standard_derivatives : enable\n\nprecision highp float;\n#define GLSLIFY 1\n\nfloat beckmannDistribution(float x, float roughness) {\n float NdotH = max(x, 0.0001);\n float cos2Alpha = NdotH * NdotH;\n float tan2Alpha = (cos2Alpha - 1.0) / cos2Alpha;\n float roughness2 = roughness * roughness;\n float denom = 3.141592653589793 * roughness2 * cos2Alpha * cos2Alpha;\n return exp(tan2Alpha / roughness2) / denom;\n}\n\nfloat cookTorranceSpecular(\n vec3 lightDirection,\n vec3 viewDirection,\n vec3 surfaceNormal,\n float roughness,\n float fresnel) {\n\n float VdotN = max(dot(viewDirection, surfaceNormal), 0.0);\n float LdotN = max(dot(lightDirection, surfaceNormal), 0.0);\n\n //Half angle vector\n vec3 H = normalize(lightDirection + viewDirection);\n\n //Geometric term\n float NdotH = max(dot(surfaceNormal, H), 0.0);\n float VdotH = max(dot(viewDirection, H), 0.000001);\n float LdotH = max(dot(lightDirection, H), 0.000001);\n float G1 = (2.0 * NdotH * VdotN) / VdotH;\n float G2 = (2.0 * NdotH * LdotN) / LdotH;\n float G = min(1.0, min(G1, G2));\n \n //Distribution term\n float D = beckmannDistribution(NdotH, roughness);\n\n //Fresnel term\n float F = pow(1.0 - VdotN, fresnel);\n\n //Multiply terms and done\n return G * F * D / max(3.14159265 * VdotN, 0.000001);\n}\n\n//#pragma glslify: beckmann = require(glsl-specular-beckmann) // used in gl-surface3d\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float roughness\n , fresnel\n , kambient\n , kdiffuse\n , kspecular;\nuniform sampler2D texture;\n\nvarying vec3 f_normal\n , f_lightDirection\n , f_eyeDirection\n , f_data;\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n if (f_color.a == 0.0 ||\n outOfRange(clipBounds[0], clipBounds[1], f_data)\n ) discard;\n\n vec3 N = normalize(f_normal);\n vec3 L = normalize(f_lightDirection);\n vec3 V = normalize(f_eyeDirection);\n\n if(gl_FrontFacing) {\n N = -N;\n }\n\n float specular = min(1.0, max(0.0, cookTorranceSpecular(L, V, N, roughness, fresnel)));\n //float specular = max(0.0, beckmann(L, V, N, roughness)); // used in gl-surface3d\n\n float diffuse = min(kambient + kdiffuse * max(dot(N, L), 0.0), 1.0);\n\n vec4 surfaceColor = vec4(f_color.rgb, 1.0) * texture2D(texture, f_uv);\n vec4 litColor = surfaceColor.a * vec4(diffuse * surfaceColor.rgb + kspecular * vec3(1,1,1) * specular, 1.0);\n\n gl_FragColor = litColor * f_color.a;\n}\n"]),o=n(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position;\nattribute vec4 color;\nattribute vec2 uv;\n\nuniform mat4 model, view, projection;\n\nvarying vec4 f_color;\nvarying vec3 f_data;\nvarying vec2 f_uv;\n\nvoid main() {\n gl_Position = projection * view * model * vec4(position, 1.0);\n f_color = color;\n f_data = position;\n f_uv = uv;\n}"]),s=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform sampler2D texture;\nuniform float opacity;\n\nvarying vec4 f_color;\nvarying vec3 f_data;\nvarying vec2 f_uv;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], f_data)) discard;\n\n gl_FragColor = f_color * texture2D(texture, f_uv) * opacity;\n}"]),l=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nattribute vec3 position;\nattribute vec4 color;\nattribute vec2 uv;\nattribute float pointSize;\n\nuniform mat4 model, view, projection;\nuniform vec3 clipBounds[2];\n\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], position)) {\n\n gl_Position = vec4(0.0, 0.0 ,0.0 ,0.0);\n } else {\n gl_Position = projection * view * model * vec4(position, 1.0);\n }\n gl_PointSize = pointSize;\n f_color = color;\n f_uv = uv;\n}"]),c=n(["precision highp float;\n#define GLSLIFY 1\n\nuniform sampler2D texture;\nuniform float opacity;\n\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n vec2 pointR = gl_PointCoord.xy - vec2(0.5, 0.5);\n if(dot(pointR, pointR) > 0.25) {\n discard;\n }\n gl_FragColor = f_color * texture2D(texture, f_uv) * opacity;\n}"]),u=n(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position;\nattribute vec4 id;\n\nuniform mat4 model, view, projection;\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n gl_Position = projection * view * model * vec4(position, 1.0);\n f_id = id;\n f_position = position;\n}"]),h=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float pickId;\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], f_position)) discard;\n\n gl_FragColor = vec4(pickId, f_id.xyz);\n}"]),f=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nattribute vec3 position;\nattribute float pointSize;\nattribute vec4 id;\n\nuniform mat4 model, view, projection;\nuniform vec3 clipBounds[2];\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], position)) {\n\n gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n } else {\n gl_Position = projection * view * model * vec4(position, 1.0);\n gl_PointSize = pointSize;\n }\n f_id = id;\n f_position = position;\n}"]),p=n(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position;\n\nuniform mat4 model, view, projection;\n\nvoid main() {\n gl_Position = projection * view * model * vec4(position, 1.0);\n}"]),d=n(["precision highp float;\n#define GLSLIFY 1\n\nuniform vec3 contourColor;\n\nvoid main() {\n gl_FragColor = vec4(contourColor, 1.0);\n}\n"]);r.meshShader={vertex:a,fragment:i,attributes:[{name:"position",type:"vec3"},{name:"normal",type:"vec3"},{name:"color",type:"vec4"},{name:"uv",type:"vec2"}]},r.wireShader={vertex:o,fragment:s,attributes:[{name:"position",type:"vec3"},{name:"color",type:"vec4"},{name:"uv",type:"vec2"}]},r.pointShader={vertex:l,fragment:c,attributes:[{name:"position",type:"vec3"},{name:"color",type:"vec4"},{name:"uv",type:"vec2"},{name:"pointSize",type:"float"}]},r.pickShader={vertex:u,fragment:h,attributes:[{name:"position",type:"vec3"},{name:"id",type:"vec4"}]},r.pointPickShader={vertex:f,fragment:h,attributes:[{name:"position",type:"vec3"},{name:"pointSize",type:"float"},{name:"id",type:"vec4"}]},r.contourShader={vertex:p,fragment:d,attributes:[{name:"position",type:"vec3"}]}},{glslify:412}],291:[function(t,e,r){"use strict";var n=t("gl-shader"),a=t("gl-buffer"),i=t("gl-vao"),o=t("gl-texture2d"),s=t("normals"),l=t("gl-mat4/multiply"),c=t("gl-mat4/invert"),u=t("ndarray"),h=t("colormap"),f=t("simplicial-complex-contour"),p=t("typedarray-pool"),d=t("./lib/shaders"),g=t("./lib/closest-point"),m=d.meshShader,v=d.wireShader,y=d.pointShader,x=d.pickShader,b=d.pointPickShader,_=d.contourShader,w=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];function T(t,e,r,n,a,i,o,s,l,c,u,h,f,p,d,g,m,v,y,x,b,_,T,k,M,A,S){this.gl=t,this.pixelRatio=1,this.cells=[],this.positions=[],this.intensity=[],this.texture=e,this.dirty=!0,this.triShader=r,this.lineShader=n,this.pointShader=a,this.pickShader=i,this.pointPickShader=o,this.contourShader=s,this.trianglePositions=l,this.triangleColors=u,this.triangleNormals=f,this.triangleUVs=h,this.triangleIds=c,this.triangleVAO=p,this.triangleCount=0,this.lineWidth=1,this.edgePositions=d,this.edgeColors=m,this.edgeUVs=v,this.edgeIds=g,this.edgeVAO=y,this.edgeCount=0,this.pointPositions=x,this.pointColors=_,this.pointUVs=T,this.pointSizes=k,this.pointIds=b,this.pointVAO=M,this.pointCount=0,this.contourLineWidth=1,this.contourPositions=A,this.contourVAO=S,this.contourCount=0,this.contourColor=[0,0,0],this.contourEnable=!0,this.pickVertex=!0,this.pickId=1,this.bounds=[[1/0,1/0,1/0],[-1/0,-1/0,-1/0]],this.clipBounds=[[-1/0,-1/0,-1/0],[1/0,1/0,1/0]],this.lightPosition=[1e5,1e5,0],this.ambientLight=.8,this.diffuseLight=.8,this.specularLight=2,this.roughness=.5,this.fresnel=1.5,this.opacity=1,this.hasAlpha=!1,this.opacityscale=!1,this._model=w,this._view=w,this._projection=w,this._resolution=[1,1]}var k=T.prototype;function M(t,e){if(!e)return 1;if(!e.length)return 1;for(var r=0;rt&&r>0){var n=(e[r][0]-t)/(e[r][0]-e[r-1][0]);return e[r][1]*(1-n)+n*e[r-1][1]}}return 1}function A(t){var e=n(t,m.vertex,m.fragment);return e.attributes.position.location=0,e.attributes.color.location=2,e.attributes.uv.location=3,e.attributes.normal.location=4,e}function S(t){var e=n(t,v.vertex,v.fragment);return e.attributes.position.location=0,e.attributes.color.location=2,e.attributes.uv.location=3,e}function E(t){var e=n(t,y.vertex,y.fragment);return e.attributes.position.location=0,e.attributes.color.location=2,e.attributes.uv.location=3,e.attributes.pointSize.location=4,e}function C(t){var e=n(t,x.vertex,x.fragment);return e.attributes.position.location=0,e.attributes.id.location=1,e}function L(t){var e=n(t,b.vertex,b.fragment);return e.attributes.position.location=0,e.attributes.id.location=1,e.attributes.pointSize.location=4,e}function P(t){var e=n(t,_.vertex,_.fragment);return e.attributes.position.location=0,e}k.isOpaque=function(){return!this.hasAlpha},k.isTransparent=function(){return this.hasAlpha},k.pickSlots=1,k.setPickBase=function(t){this.pickId=t},k.highlight=function(t){if(t&&this.contourEnable){for(var e=f(this.cells,this.intensity,t.intensity),r=e.cells,n=e.vertexIds,a=e.vertexWeights,i=r.length,o=p.mallocFloat32(6*i),s=0,l=0;l0&&((h=this.triShader).bind(),h.uniforms=s,this.triangleVAO.bind(),e.drawArrays(e.TRIANGLES,0,3*this.triangleCount),this.triangleVAO.unbind());this.edgeCount>0&&this.lineWidth>0&&((h=this.lineShader).bind(),h.uniforms=s,this.edgeVAO.bind(),e.lineWidth(this.lineWidth*this.pixelRatio),e.drawArrays(e.LINES,0,2*this.edgeCount),this.edgeVAO.unbind());this.pointCount>0&&((h=this.pointShader).bind(),h.uniforms=s,this.pointVAO.bind(),e.drawArrays(e.POINTS,0,this.pointCount),this.pointVAO.unbind());this.contourEnable&&this.contourCount>0&&this.contourLineWidth>0&&((h=this.contourShader).bind(),h.uniforms=s,this.contourVAO.bind(),e.drawArrays(e.LINES,0,this.contourCount),this.contourVAO.unbind())},k.drawPick=function(t){t=t||{};for(var e=this.gl,r=t.model||w,n=t.view||w,a=t.projection||w,i=[[-1e6,-1e6,-1e6],[1e6,1e6,1e6]],o=0;o<3;++o)i[0][o]=Math.max(i[0][o],this.clipBounds[0][o]),i[1][o]=Math.min(i[1][o],this.clipBounds[1][o]);this._model=[].slice.call(r),this._view=[].slice.call(n),this._projection=[].slice.call(a),this._resolution=[e.drawingBufferWidth,e.drawingBufferHeight];var s,l={model:r,view:n,projection:a,clipBounds:i,pickId:this.pickId/255};((s=this.pickShader).bind(),s.uniforms=l,this.triangleCount>0&&(this.triangleVAO.bind(),e.drawArrays(e.TRIANGLES,0,3*this.triangleCount),this.triangleVAO.unbind()),this.edgeCount>0&&(this.edgeVAO.bind(),e.lineWidth(this.lineWidth*this.pixelRatio),e.drawArrays(e.LINES,0,2*this.edgeCount),this.edgeVAO.unbind()),this.pointCount>0)&&((s=this.pointPickShader).bind(),s.uniforms=l,this.pointVAO.bind(),e.drawArrays(e.POINTS,0,this.pointCount),this.pointVAO.unbind())},k.pick=function(t){if(!t)return null;if(t.id!==this.pickId)return null;for(var e=t.value[0]+256*t.value[1]+65536*t.value[2],r=this.cells[e],n=this.positions,a=new Array(r.length),i=0;ia[k]&&(r.uniforms.dataAxis=c,r.uniforms.screenOffset=u,r.uniforms.color=m[t],r.uniforms.angle=v[t],i.drawArrays(i.TRIANGLES,a[k],a[M]-a[k]))),y[t]&&T&&(u[1^t]-=A*p*x[t],r.uniforms.dataAxis=h,r.uniforms.screenOffset=u,r.uniforms.color=b[t],r.uniforms.angle=_[t],i.drawArrays(i.TRIANGLES,w,T)),u[1^t]=A*s[2+(1^t)]-1,d[t+2]&&(u[1^t]+=A*p*g[t+2],ka[k]&&(r.uniforms.dataAxis=c,r.uniforms.screenOffset=u,r.uniforms.color=m[t+2],r.uniforms.angle=v[t+2],i.drawArrays(i.TRIANGLES,a[k],a[M]-a[k]))),y[t+2]&&T&&(u[1^t]+=A*p*x[t+2],r.uniforms.dataAxis=h,r.uniforms.screenOffset=u,r.uniforms.color=b[t+2],r.uniforms.angle=_[t+2],i.drawArrays(i.TRIANGLES,w,T))}),g.drawTitle=function(){var t=[0,0],e=[0,0];return function(){var r=this.plot,n=this.shader,a=r.gl,i=r.screenBox,o=r.titleCenter,s=r.titleAngle,l=r.titleColor,c=r.pixelRatio;if(this.titleCount){for(var u=0;u<2;++u)e[u]=2*(o[u]*c-i[u])/(i[2+u]-i[u])-1;n.bind(),n.uniforms.dataAxis=t,n.uniforms.screenOffset=e,n.uniforms.angle=s,n.uniforms.color=l,a.drawArrays(a.TRIANGLES,this.titleOffset,this.titleCount)}}}(),g.bind=(f=[0,0],p=[0,0],d=[0,0],function(){var t=this.plot,e=this.shader,r=t._tickBounds,n=t.dataBox,a=t.screenBox,i=t.viewBox;e.bind();for(var o=0;o<2;++o){var s=r[o],l=r[o+2]-s,c=.5*(n[o+2]+n[o]),u=n[o+2]-n[o],h=i[o],g=i[o+2]-h,m=a[o],v=a[o+2]-m;p[o]=2*l/u*g/v,f[o]=2*(s-c)/u*g/v}d[1]=2*t.pixelRatio/(a[3]-a[1]),d[0]=d[1]*(a[3]-a[1])/(a[2]-a[0]),e.uniforms.dataScale=p,e.uniforms.dataShift=f,e.uniforms.textScale=d,this.vbo.bind(),e.attributes.textCoordinate.pointer()}),g.update=function(t){var e,r,n,a,o,s=[],l=t.ticks,c=t.bounds;for(o=0;o<2;++o){var u=[Math.floor(s.length/3)],h=[-1/0],f=l[o];for(e=0;e=0){var g=e[d]-n[d]*(e[d+2]-e[d])/(n[d+2]-n[d]);0===d?o.drawLine(g,e[1],g,e[3],p[d],f[d]):o.drawLine(e[0],g,e[2],g,p[d],f[d])}}for(d=0;d=0;--t)this.objects[t].dispose();this.objects.length=0;for(t=this.overlays.length-1;t>=0;--t)this.overlays[t].dispose();this.overlays.length=0,this.gl=null},c.addObject=function(t){this.objects.indexOf(t)<0&&(this.objects.push(t),this.setDirty())},c.removeObject=function(t){for(var e=this.objects,r=0;rMath.abs(e))c.rotate(i,0,0,-t*r*Math.PI*d.rotateSpeed/window.innerWidth);else if(!d._ortho){var o=-d.zoomSpeed*a*e/window.innerHeight*(i-c.lastT())/20;c.pan(i,0,0,h*(Math.exp(o)-1))}}}),!0)},d.enableMouseListeners(),d};var n=t("right-now"),a=t("3d-view"),i=t("mouse-change"),o=t("mouse-wheel"),s=t("mouse-event-offset"),l=t("has-passive-events")},{"3d-view":54,"has-passive-events":414,"mouse-change":440,"mouse-event-offset":441,"mouse-wheel":443,"right-now":501}],299:[function(t,e,r){var n=t("glslify"),a=t("gl-shader"),i=n(["precision mediump float;\n#define GLSLIFY 1\nattribute vec2 position;\nvarying vec2 uv;\nvoid main() {\n uv = position;\n gl_Position = vec4(position, 0, 1);\n}"]),o=n(["precision mediump float;\n#define GLSLIFY 1\n\nuniform sampler2D accumBuffer;\nvarying vec2 uv;\n\nvoid main() {\n vec4 accum = texture2D(accumBuffer, 0.5 * (uv + 1.0));\n gl_FragColor = min(vec4(1,1,1,1), accum);\n}"]);e.exports=function(t){return a(t,i,o,null,[{name:"position",type:"vec2"}])}},{"gl-shader":311,glslify:412}],300:[function(t,e,r){"use strict";var n=t("./camera.js"),a=t("gl-axes3d"),i=t("gl-axes3d/properties"),o=t("gl-spikes3d"),s=t("gl-select-static"),l=t("gl-fbo"),c=t("a-big-triangle"),u=t("mouse-change"),h=t("gl-mat4/perspective"),f=t("gl-mat4/ortho"),p=t("./lib/shader"),d=t("is-mobile")({tablet:!0,featureDetect:!0});function g(){this.mouse=[-1,-1],this.screen=null,this.distance=1/0,this.index=null,this.dataCoordinate=null,this.dataPosition=null,this.object=null,this.data=null}function m(t){var e=Math.round(Math.log(Math.abs(t))/Math.log(10));if(e<0){var r=Math.round(Math.pow(10,-e));return Math.ceil(t*r)/r}if(e>0){r=Math.round(Math.pow(10,e));return Math.ceil(t/r)*r}return Math.ceil(t)}function v(t){return"boolean"!=typeof t||t}e.exports={createScene:function(t){(t=t||{}).camera=t.camera||{};var e=t.canvas;if(!e){if(e=document.createElement("canvas"),t.container)t.container.appendChild(e);else document.body.appendChild(e)}var r=t.gl;r||(t.glOptions&&(d=!!t.glOptions.preserveDrawingBuffer),r=function(t,e){var r=null;try{(r=t.getContext("webgl",e))||(r=t.getContext("experimental-webgl",e))}catch(t){return null}return r}(e,t.glOptions||{premultipliedAlpha:!0,antialias:!0,preserveDrawingBuffer:d}));if(!r)throw new Error("webgl not supported");var y=t.bounds||[[-10,-10,-10],[10,10,10]],x=new g,b=l(r,r.drawingBufferWidth,r.drawingBufferHeight,{preferFloat:!d}),_=p(r),w=t.cameraObject&&!0===t.cameraObject._ortho||t.camera.projection&&"orthographic"===t.camera.projection.type||!1,T={eye:t.camera.eye||[2,0,0],center:t.camera.center||[0,0,0],up:t.camera.up||[0,1,0],zoomMin:t.camera.zoomMax||.1,zoomMax:t.camera.zoomMin||100,mode:t.camera.mode||"turntable",_ortho:w},k=t.axes||{},M=a(r,k);M.enable=!k.disable;var A=t.spikes||{},S=o(r,A),E=[],C=[],L=[],P=[],I=!0,z=!0,O=new Array(16),D=new Array(16),R={view:null,projection:O,model:D,_ortho:!1},F=(z=!0,[r.drawingBufferWidth,r.drawingBufferHeight]),B=t.cameraObject||n(e,T),N={gl:r,contextLost:!1,pixelRatio:t.pixelRatio||1,canvas:e,selection:x,camera:B,axes:M,axesPixels:null,spikes:S,bounds:y,objects:E,shape:F,aspect:t.aspectRatio||[1,1,1],pickRadius:t.pickRadius||10,zNear:t.zNear||.01,zFar:t.zFar||1e3,fovy:t.fovy||Math.PI/4,clearColor:t.clearColor||[0,0,0,0],autoResize:v(t.autoResize),autoBounds:v(t.autoBounds),autoScale:!!t.autoScale,autoCenter:v(t.autoCenter),clipToBounds:v(t.clipToBounds),snapToData:!!t.snapToData,onselect:t.onselect||null,onrender:t.onrender||null,onclick:t.onclick||null,cameraParams:R,oncontextloss:null,mouseListener:null,_stopped:!1,getAspectratio:function(){return{x:this.aspect[0],y:this.aspect[1],z:this.aspect[2]}},setAspectratio:function(t){this.aspect[0]=t.x,this.aspect[1]=t.y,this.aspect[2]=t.z,z=!0},setBounds:function(t,e){this.bounds[0][t]=e.min,this.bounds[1][t]=e.max},setClearColor:function(t){this.clearColor=t},clearRGBA:function(){this.gl.clearColor(this.clearColor[0],this.clearColor[1],this.clearColor[2],this.clearColor[3]),this.gl.clear(this.gl.COLOR_BUFFER_BIT|this.gl.DEPTH_BUFFER_BIT)}},j=[r.drawingBufferWidth/N.pixelRatio|0,r.drawingBufferHeight/N.pixelRatio|0];function U(){if(!N._stopped&&N.autoResize){var t=e.parentNode,r=1,n=1;t&&t!==document.body?(r=t.clientWidth,n=t.clientHeight):(r=window.innerWidth,n=window.innerHeight);var a=0|Math.ceil(r*N.pixelRatio),i=0|Math.ceil(n*N.pixelRatio);if(a!==e.width||i!==e.height){e.width=a,e.height=i;var o=e.style;o.position=o.position||"absolute",o.left="0px",o.top="0px",o.width=r+"px",o.height=n+"px",I=!0}}}N.autoResize&&U();function V(){for(var t=E.length,e=P.length,n=0;n0&&0===L[e-1];)L.pop(),P.pop().dispose()}function q(){if(N.contextLost)return!0;r.isContextLost()&&(N.contextLost=!0,N.mouseListener.enabled=!1,N.selection.object=null,N.oncontextloss&&N.oncontextloss())}window.addEventListener("resize",U),N.update=function(t){N._stopped||(t=t||{},I=!0,z=!0)},N.add=function(t){N._stopped||(t.axes=M,E.push(t),C.push(-1),I=!0,z=!0,V())},N.remove=function(t){if(!N._stopped){var e=E.indexOf(t);e<0||(E.splice(e,1),C.pop(),I=!0,z=!0,V())}},N.dispose=function(){if(!N._stopped&&(N._stopped=!0,window.removeEventListener("resize",U),e.removeEventListener("webglcontextlost",q),N.mouseListener.enabled=!1,!N.contextLost)){M.dispose(),S.dispose();for(var t=0;tx.distance)continue;for(var c=0;c 1.0) {\n discard;\n }\n baseColor = mix(borderColor, color, step(radius, centerFraction));\n gl_FragColor = vec4(baseColor.rgb * baseColor.a, baseColor.a);\n }\n}\n"]),r.pickVertex=n(["precision mediump float;\n#define GLSLIFY 1\n\nattribute vec2 position;\nattribute vec4 pickId;\n\nuniform mat3 matrix;\nuniform float pointSize;\nuniform vec4 pickOffset;\n\nvarying vec4 fragId;\n\nvoid main() {\n vec3 hgPosition = matrix * vec3(position, 1);\n gl_Position = vec4(hgPosition.xy, 0, hgPosition.z);\n gl_PointSize = pointSize;\n\n vec4 id = pickId + pickOffset;\n id.y += floor(id.x / 256.0);\n id.x -= floor(id.x / 256.0) * 256.0;\n\n id.z += floor(id.y / 256.0);\n id.y -= floor(id.y / 256.0) * 256.0;\n\n id.w += floor(id.z / 256.0);\n id.z -= floor(id.z / 256.0) * 256.0;\n\n fragId = id;\n}\n"]),r.pickFragment=n(["precision mediump float;\n#define GLSLIFY 1\n\nvarying vec4 fragId;\n\nvoid main() {\n float radius = length(2.0 * gl_PointCoord.xy - 1.0);\n if(radius > 1.0) {\n discard;\n }\n gl_FragColor = fragId / 255.0;\n}\n"])},{glslify:412}],302:[function(t,e,r){"use strict";var n=t("gl-shader"),a=t("gl-buffer"),i=t("typedarray-pool"),o=t("./lib/shader");function s(t,e,r,n,a){this.plot=t,this.offsetBuffer=e,this.pickBuffer=r,this.shader=n,this.pickShader=a,this.sizeMin=.5,this.sizeMinCap=2,this.sizeMax=20,this.areaRatio=1,this.pointCount=0,this.color=[1,0,0,1],this.borderColor=[0,0,0,1],this.blend=!1,this.pickOffset=0,this.points=null}e.exports=function(t,e){var r=t.gl,i=a(r),l=a(r),c=n(r,o.pointVertex,o.pointFragment),u=n(r,o.pickVertex,o.pickFragment),h=new s(t,i,l,c,u);return h.update(e),t.addObject(h),h};var l,c,u=s.prototype;u.dispose=function(){this.shader.dispose(),this.pickShader.dispose(),this.offsetBuffer.dispose(),this.pickBuffer.dispose(),this.plot.removeObject(this)},u.update=function(t){var e;function r(e,r){return e in t?t[e]:r}t=t||{},this.sizeMin=r("sizeMin",.5),this.sizeMax=r("sizeMax",20),this.color=r("color",[1,0,0,1]).slice(),this.areaRatio=r("areaRatio",1),this.borderColor=r("borderColor",[0,0,0,1]).slice(),this.blend=r("blend",!1);var n=t.positions.length>>>1,a=t.positions instanceof Float32Array,o=t.idToIndex instanceof Int32Array&&t.idToIndex.length>=n,s=t.positions,l=a?s:i.mallocFloat32(s.length),c=o?t.idToIndex:i.mallocInt32(n);if(a||l.set(s),!o)for(l.set(s),e=0;e>>1;for(r=0;r=e[0]&&i<=e[2]&&o>=e[1]&&o<=e[3]&&n++}return n}(this.points,a),u=this.plot.pickPixelRatio*Math.max(Math.min(this.sizeMinCap,this.sizeMin),Math.min(this.sizeMax,this.sizeMax/Math.pow(s,.33333)));l[0]=2/i,l[4]=2/o,l[6]=-2*a[0]/i-1,l[7]=-2*a[1]/o-1,this.offsetBuffer.bind(),r.bind(),r.attributes.position.pointer(),r.uniforms.matrix=l,r.uniforms.color=this.color,r.uniforms.borderColor=this.borderColor,r.uniforms.pointCloud=u<5,r.uniforms.pointSize=u,r.uniforms.centerFraction=Math.min(1,Math.max(0,Math.sqrt(1-this.areaRatio))),e&&(c[0]=255&t,c[1]=t>>8&255,c[2]=t>>16&255,c[3]=t>>24&255,this.pickBuffer.bind(),r.attributes.pickId.pointer(n.UNSIGNED_BYTE),r.uniforms.pickOffset=c,this.pickOffset=t);var h=n.getParameter(n.BLEND),f=n.getParameter(n.DITHER);return h&&!this.blend&&n.disable(n.BLEND),f&&n.disable(n.DITHER),n.drawArrays(n.POINTS,0,this.pointCount),h&&!this.blend&&n.enable(n.BLEND),f&&n.enable(n.DITHER),t+this.pointCount}),u.draw=u.unifiedDraw,u.drawPick=u.unifiedDraw,u.pick=function(t,e,r){var n=this.pickOffset,a=this.pointCount;if(r=n+a)return null;var i=r-n,o=this.points;return{object:this,pointId:i,dataCoord:[o[2*i],o[2*i+1]]}}},{"./lib/shader":301,"gl-buffer":254,"gl-shader":311,"typedarray-pool":554}],303:[function(t,e,r){e.exports=function(t,e,r,n){var a,i,o,s,l,c=e[0],u=e[1],h=e[2],f=e[3],p=r[0],d=r[1],g=r[2],m=r[3];(i=c*p+u*d+h*g+f*m)<0&&(i=-i,p=-p,d=-d,g=-g,m=-m);1-i>1e-6?(a=Math.acos(i),o=Math.sin(a),s=Math.sin((1-n)*a)/o,l=Math.sin(n*a)/o):(s=1-n,l=n);return t[0]=s*c+l*p,t[1]=s*u+l*d,t[2]=s*h+l*g,t[3]=s*f+l*m,t}},{}],304:[function(t,e,r){"use strict";e.exports=function(t){return t||0===t?t.toString():""}},{}],305:[function(t,e,r){"use strict";var n=t("vectorize-text");e.exports=function(t,e,r){var i=a[e];i||(i=a[e]={});if(t in i)return i[t];var o={textAlign:"center",textBaseline:"middle",lineHeight:1,font:e,lineSpacing:1.25,styletags:{breaklines:!0,bolds:!0,italics:!0,subscripts:!0,superscripts:!0},triangles:!0},s=n(t,o);o.triangles=!1;var l,c,u=n(t,o);if(r&&1!==r){for(l=0;l max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nattribute vec3 position;\nattribute vec4 color;\nattribute vec2 glyph;\nattribute vec4 id;\n\nuniform vec4 highlightId;\nuniform float highlightScale;\nuniform mat4 model, view, projection;\nuniform vec3 clipBounds[2];\n\nvarying vec4 interpColor;\nvarying vec4 pickId;\nvarying vec3 dataCoordinate;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], position)) {\n\n gl_Position = vec4(0,0,0,0);\n } else {\n float scale = 1.0;\n if(distance(highlightId, id) < 0.0001) {\n scale = highlightScale;\n }\n\n vec4 worldPosition = model * vec4(position, 1);\n vec4 viewPosition = view * worldPosition;\n viewPosition = viewPosition / viewPosition.w;\n vec4 clipPosition = projection * (viewPosition + scale * vec4(glyph.x, -glyph.y, 0, 0));\n\n gl_Position = clipPosition;\n interpColor = color;\n pickId = id;\n dataCoordinate = position;\n }\n}"]),o=a(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nattribute vec3 position;\nattribute vec4 color;\nattribute vec2 glyph;\nattribute vec4 id;\n\nuniform mat4 model, view, projection;\nuniform vec2 screenSize;\nuniform vec3 clipBounds[2];\nuniform float highlightScale, pixelRatio;\nuniform vec4 highlightId;\n\nvarying vec4 interpColor;\nvarying vec4 pickId;\nvarying vec3 dataCoordinate;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], position)) {\n\n gl_Position = vec4(0,0,0,0);\n } else {\n float scale = pixelRatio;\n if(distance(highlightId.bgr, id.bgr) < 0.001) {\n scale *= highlightScale;\n }\n\n vec4 worldPosition = model * vec4(position, 1.0);\n vec4 viewPosition = view * worldPosition;\n vec4 clipPosition = projection * viewPosition;\n clipPosition /= clipPosition.w;\n\n gl_Position = clipPosition + vec4(screenSize * scale * vec2(glyph.x, -glyph.y), 0.0, 0.0);\n interpColor = color;\n pickId = id;\n dataCoordinate = position;\n }\n}"]),s=a(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nattribute vec3 position;\nattribute vec4 color;\nattribute vec2 glyph;\nattribute vec4 id;\n\nuniform float highlightScale;\nuniform vec4 highlightId;\nuniform vec3 axes[2];\nuniform mat4 model, view, projection;\nuniform vec2 screenSize;\nuniform vec3 clipBounds[2];\nuniform float scale, pixelRatio;\n\nvarying vec4 interpColor;\nvarying vec4 pickId;\nvarying vec3 dataCoordinate;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], position)) {\n\n gl_Position = vec4(0,0,0,0);\n } else {\n float lscale = pixelRatio * scale;\n if(distance(highlightId, id) < 0.0001) {\n lscale *= highlightScale;\n }\n\n vec4 clipCenter = projection * view * model * vec4(position, 1);\n vec3 dataPosition = position + 0.5*lscale*(axes[0] * glyph.x + axes[1] * glyph.y) * clipCenter.w * screenSize.y;\n vec4 clipPosition = projection * view * model * vec4(dataPosition, 1);\n\n gl_Position = clipPosition;\n interpColor = color;\n pickId = id;\n dataCoordinate = dataPosition;\n }\n}\n"]),l=a(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 fragClipBounds[2];\nuniform float opacity;\n\nvarying vec4 interpColor;\nvarying vec3 dataCoordinate;\n\nvoid main() {\n if (\n outOfRange(fragClipBounds[0], fragClipBounds[1], dataCoordinate) ||\n interpColor.a * opacity == 0.\n ) discard;\n gl_FragColor = interpColor * opacity;\n}\n"]),c=a(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 fragClipBounds[2];\nuniform float pickGroup;\n\nvarying vec4 pickId;\nvarying vec3 dataCoordinate;\n\nvoid main() {\n if (outOfRange(fragClipBounds[0], fragClipBounds[1], dataCoordinate)) discard;\n\n gl_FragColor = vec4(pickGroup, pickId.bgr);\n}"]),u=[{name:"position",type:"vec3"},{name:"color",type:"vec4"},{name:"glyph",type:"vec2"},{name:"id",type:"vec4"}],h={vertex:i,fragment:l,attributes:u},f={vertex:o,fragment:l,attributes:u},p={vertex:s,fragment:l,attributes:u},d={vertex:i,fragment:c,attributes:u},g={vertex:o,fragment:c,attributes:u},m={vertex:s,fragment:c,attributes:u};function v(t,e){var r=n(t,e),a=r.attributes;return a.position.location=0,a.color.location=1,a.glyph.location=2,a.id.location=3,r}r.createPerspective=function(t){return v(t,h)},r.createOrtho=function(t){return v(t,f)},r.createProject=function(t){return v(t,p)},r.createPickPerspective=function(t){return v(t,d)},r.createPickOrtho=function(t){return v(t,g)},r.createPickProject=function(t){return v(t,m)}},{"gl-shader":311,glslify:412}],307:[function(t,e,r){"use strict";var n=t("is-string-blank"),a=t("gl-buffer"),i=t("gl-vao"),o=t("typedarray-pool"),s=t("gl-mat4/multiply"),l=t("./lib/shaders"),c=t("./lib/glyphs"),u=t("./lib/get-simple-string"),h=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];function f(t,e){var r=t[0],n=t[1],a=t[2],i=t[3];return t[0]=e[0]*r+e[4]*n+e[8]*a+e[12]*i,t[1]=e[1]*r+e[5]*n+e[9]*a+e[13]*i,t[2]=e[2]*r+e[6]*n+e[10]*a+e[14]*i,t[3]=e[3]*r+e[7]*n+e[11]*a+e[15]*i,t}function p(t,e,r,n){return f(n,n),f(n,n),f(n,n)}function d(t,e){this.index=t,this.dataCoordinate=this.position=e}function g(t){return!0===t||t>1?1:t}function m(t,e,r,n,a,i,o,s,l,c,u,h){this.gl=t,this.pixelRatio=1,this.shader=e,this.orthoShader=r,this.projectShader=n,this.pointBuffer=a,this.colorBuffer=i,this.glyphBuffer=o,this.idBuffer=s,this.vao=l,this.vertexCount=0,this.lineVertexCount=0,this.opacity=1,this.hasAlpha=!1,this.lineWidth=0,this.projectScale=[2/3,2/3,2/3],this.projectOpacity=[1,1,1],this.projectHasAlpha=!1,this.pickId=0,this.pickPerspectiveShader=c,this.pickOrthoShader=u,this.pickProjectShader=h,this.points=[],this._selectResult=new d(0,[0,0,0]),this.useOrtho=!0,this.bounds=[[1/0,1/0,1/0],[-1/0,-1/0,-1/0]],this.axesProject=[!0,!0,!0],this.axesBounds=[[-1/0,-1/0,-1/0],[1/0,1/0,1/0]],this.highlightId=[1,1,1,1],this.highlightScale=2,this.clipBounds=[[-1/0,-1/0,-1/0],[1/0,1/0,1/0]],this.dirty=!0}e.exports=function(t){var e=t.gl,r=l.createPerspective(e),n=l.createOrtho(e),o=l.createProject(e),s=l.createPickPerspective(e),c=l.createPickOrtho(e),u=l.createPickProject(e),h=a(e),f=a(e),p=a(e),d=a(e),g=i(e,[{buffer:h,size:3,type:e.FLOAT},{buffer:f,size:4,type:e.FLOAT},{buffer:p,size:2,type:e.FLOAT},{buffer:d,size:4,type:e.UNSIGNED_BYTE,normalized:!0}]),v=new m(e,r,n,o,h,f,p,d,g,s,c,u);return v.update(t),v};var v=m.prototype;v.pickSlots=1,v.setPickBase=function(t){this.pickId=t},v.isTransparent=function(){if(this.hasAlpha)return!0;for(var t=0;t<3;++t)if(this.axesProject[t]&&this.projectHasAlpha)return!0;return!1},v.isOpaque=function(){if(!this.hasAlpha)return!0;for(var t=0;t<3;++t)if(this.axesProject[t]&&!this.projectHasAlpha)return!0;return!1};var y=[0,0],x=[0,0,0],b=[0,0,0],_=[0,0,0,1],w=[0,0,0,1],T=h.slice(),k=[0,0,0],M=[[0,0,0],[0,0,0]];function A(t){return t[0]=t[1]=t[2]=0,t}function S(t,e){return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=1,t}function E(t,e,r,n){return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[r]=n,t}function C(t,e,r,n){var a,i=e.axesProject,o=e.gl,l=t.uniforms,c=r.model||h,u=r.view||h,f=r.projection||h,d=e.axesBounds,g=function(t){for(var e=M,r=0;r<2;++r)for(var n=0;n<3;++n)e[r][n]=Math.max(Math.min(t[r][n],1e8),-1e8);return e}(e.clipBounds);a=e.axes&&e.axes.lastCubeProps?e.axes.lastCubeProps.axis:[1,1,1],y[0]=2/o.drawingBufferWidth,y[1]=2/o.drawingBufferHeight,t.bind(),l.view=u,l.projection=f,l.screenSize=y,l.highlightId=e.highlightId,l.highlightScale=e.highlightScale,l.clipBounds=g,l.pickGroup=e.pickId/255,l.pixelRatio=n;for(var m=0;m<3;++m)if(i[m]){l.scale=e.projectScale[m],l.opacity=e.projectOpacity[m];for(var v=T,C=0;C<16;++C)v[C]=0;for(C=0;C<4;++C)v[5*C]=1;v[5*m]=0,a[m]<0?v[12+m]=d[0][m]:v[12+m]=d[1][m],s(v,c,v),l.model=v;var L=(m+1)%3,P=(m+2)%3,I=A(x),z=A(b);I[L]=1,z[P]=1;var O=p(0,0,0,S(_,I)),D=p(0,0,0,S(w,z));if(Math.abs(O[1])>Math.abs(D[1])){var R=O;O=D,D=R,R=I,I=z,z=R;var F=L;L=P,P=F}O[0]<0&&(I[L]=-1),D[1]>0&&(z[P]=-1);var B=0,N=0;for(C=0;C<4;++C)B+=Math.pow(c[4*L+C],2),N+=Math.pow(c[4*P+C],2);I[L]/=Math.sqrt(B),z[P]/=Math.sqrt(N),l.axes[0]=I,l.axes[1]=z,l.fragClipBounds[0]=E(k,g[0],m,-1e8),l.fragClipBounds[1]=E(k,g[1],m,1e8),e.vao.bind(),e.vao.draw(o.TRIANGLES,e.vertexCount),e.lineWidth>0&&(o.lineWidth(e.lineWidth*n),e.vao.draw(o.LINES,e.lineVertexCount,e.vertexCount)),e.vao.unbind()}}var L=[[-1e8,-1e8,-1e8],[1e8,1e8,1e8]];function P(t,e,r,n,a,i,o){var s=r.gl;if((i===r.projectHasAlpha||o)&&C(e,r,n,a),i===r.hasAlpha||o){t.bind();var l=t.uniforms;l.model=n.model||h,l.view=n.view||h,l.projection=n.projection||h,y[0]=2/s.drawingBufferWidth,y[1]=2/s.drawingBufferHeight,l.screenSize=y,l.highlightId=r.highlightId,l.highlightScale=r.highlightScale,l.fragClipBounds=L,l.clipBounds=r.axes.bounds,l.opacity=r.opacity,l.pickGroup=r.pickId/255,l.pixelRatio=a,r.vao.bind(),r.vao.draw(s.TRIANGLES,r.vertexCount),r.lineWidth>0&&(s.lineWidth(r.lineWidth*a),r.vao.draw(s.LINES,r.lineVertexCount,r.vertexCount)),r.vao.unbind()}}function I(t,e,r,a){var i;i=Array.isArray(t)?e=this.pointCount||e<0)return null;var r=this.points[e],n=this._selectResult;n.index=e;for(var a=0;a<3;++a)n.position[a]=n.dataCoordinate[a]=r[a];return n},v.highlight=function(t){if(t){var e=t.index,r=255&e,n=e>>8&255,a=e>>16&255;this.highlightId=[r/255,n/255,a/255,0]}else this.highlightId=[1,1,1,1]},v.update=function(t){if("perspective"in(t=t||{})&&(this.useOrtho=!t.perspective),"orthographic"in t&&(this.useOrtho=!!t.orthographic),"lineWidth"in t&&(this.lineWidth=t.lineWidth),"project"in t)if(Array.isArray(t.project))this.axesProject=t.project;else{var e=!!t.project;this.axesProject=[e,e,e]}if("projectScale"in t)if(Array.isArray(t.projectScale))this.projectScale=t.projectScale.slice();else{var r=+t.projectScale;this.projectScale=[r,r,r]}if(this.projectHasAlpha=!1,"projectOpacity"in t){if(Array.isArray(t.projectOpacity))this.projectOpacity=t.projectOpacity.slice();else{r=+t.projectOpacity;this.projectOpacity=[r,r,r]}for(var n=0;n<3;++n)this.projectOpacity[n]=g(this.projectOpacity[n]),this.projectOpacity[n]<1&&(this.projectHasAlpha=!0)}this.hasAlpha=!1,"opacity"in t&&(this.opacity=g(t.opacity),this.opacity<1&&(this.hasAlpha=!0)),this.dirty=!0;var a,i,s=t.position,l=t.font||"normal",c=t.alignment||[0,0];if(2===c.length)a=c[0],i=c[1];else{a=[],i=[];for(n=0;n0){var z=0,O=x,D=[0,0,0,1],R=[0,0,0,1],F=Array.isArray(p)&&Array.isArray(p[0]),B=Array.isArray(v)&&Array.isArray(v[0]);t:for(n=0;n<_;++n){y+=1;for(w=s[n],T=0;T<3;++T){if(isNaN(w[T])||!isFinite(w[T]))continue t;h[T]=Math.max(h[T],w[T]),u[T]=Math.min(u[T],w[T])}k=(N=I(f,n,l,this.pixelRatio)).mesh,M=N.lines,A=N.bounds;var N,j=N.visible;if(j)if(Array.isArray(p)){if(3===(U=F?n0?1-A[0][0]:Y<0?1+A[1][0]:1,W*=W>0?1-A[0][1]:W<0?1+A[1][1]:1],X=k.cells||[],J=k.positions||[];for(T=0;T0){var v=r*u;o.drawBox(h-v,f-v,p+v,f+v,i),o.drawBox(h-v,d-v,p+v,d+v,i),o.drawBox(h-v,f-v,h+v,d+v,i),o.drawBox(p-v,f-v,p+v,d+v,i)}}}},s.update=function(t){t=t||{},this.innerFill=!!t.innerFill,this.outerFill=!!t.outerFill,this.innerColor=(t.innerColor||[0,0,0,.5]).slice(),this.outerColor=(t.outerColor||[0,0,0,.5]).slice(),this.borderColor=(t.borderColor||[0,0,0,1]).slice(),this.borderWidth=t.borderWidth||0,this.selectBox=(t.selectBox||this.selectBox).slice()},s.dispose=function(){this.boxBuffer.dispose(),this.boxShader.dispose(),this.plot.removeOverlay(this)}},{"./lib/shaders":308,"gl-buffer":254,"gl-shader":311}],310:[function(t,e,r){"use strict";e.exports=function(t,e){var r=e[0],i=e[1],o=n(t,r,i,{}),s=a.mallocUint8(r*i*4);return new c(t,o,s)};var n=t("gl-fbo"),a=t("typedarray-pool"),i=t("ndarray"),o=t("bit-twiddle").nextPow2,s=t("cwise/lib/wrapper")({args:["array",{offset:[0,0,1],array:0},{offset:[0,0,2],array:0},{offset:[0,0,3],array:0},"scalar","scalar","index"],pre:{body:"{this_closestD2=1e8,this_closestX=-1,this_closestY=-1}",args:[],thisVars:["this_closestD2","this_closestX","this_closestY"],localVars:[]},body:{body:"{if(_inline_16_arg0_<255||_inline_16_arg1_<255||_inline_16_arg2_<255||_inline_16_arg3_<255){var _inline_16_l=_inline_16_arg4_-_inline_16_arg6_[0],_inline_16_a=_inline_16_arg5_-_inline_16_arg6_[1],_inline_16_f=_inline_16_l*_inline_16_l+_inline_16_a*_inline_16_a;_inline_16_fthis.buffer.length){a.free(this.buffer);for(var n=this.buffer=a.mallocUint8(o(r*e*4)),i=0;ir)for(t=r;te)for(t=e;t=0){for(var T=0|w.type.charAt(w.type.length-1),k=new Array(T),M=0;M=0;)A+=1;_[y]=A}var S=new Array(r.length);function E(){f.program=o.program(p,f._vref,f._fref,b,_);for(var t=0;t=0){if((d=f.charCodeAt(f.length-1)-48)<2||d>4)throw new n("","Invalid data type for attribute "+h+": "+f);o(t,e,p[0],a,d,i,h)}else{if(!(f.indexOf("mat")>=0))throw new n("","Unknown data type for attribute "+h+": "+f);var d;if((d=f.charCodeAt(f.length-1)-48)<2||d>4)throw new n("","Invalid data type for attribute "+h+": "+f);s(t,e,p,a,d,i,h)}}}return i};var n=t("./GLError");function a(t,e,r,n,a,i){this._gl=t,this._wrapper=e,this._index=r,this._locations=n,this._dimension=a,this._constFunc=i}var i=a.prototype;function o(t,e,r,n,i,o,s){for(var l=["gl","v"],c=[],u=0;u4)throw new a("","Invalid uniform dimension type for matrix "+name+": "+r);return"gl.uniformMatrix"+i+"fv(locations["+e+"],false,obj"+t+")"}throw new a("","Unknown uniform data type for "+name+": "+r)}if((i=r.charCodeAt(r.length-1)-48)<2||i>4)throw new a("","Invalid data type");switch(r.charAt(0)){case"b":case"i":return"gl.uniform"+i+"iv(locations["+e+"],obj"+t+")";case"v":return"gl.uniform"+i+"fv(locations["+e+"],obj"+t+")";default:throw new a("","Unrecognized data type for vector "+name+": "+r)}}}function c(e){for(var n=["return function updateProperty(obj){"],a=function t(e,r){if("object"!=typeof r)return[[e,r]];var n=[];for(var a in r){var i=r[a],o=e;parseInt(a)+""===a?o+="["+a+"]":o+="."+a,"object"==typeof i?n.push.apply(n,t(o,i)):n.push([o,i])}return n}("",e),i=0;i4)throw new a("","Invalid data type");return"b"===t.charAt(0)?o(r,!1):o(r,0)}if(0===t.indexOf("mat")&&4===t.length){var r;if((r=t.charCodeAt(t.length-1)-48)<2||r>4)throw new a("","Invalid uniform dimension type for matrix "+name+": "+t);return o(r*r,0)}throw new a("","Unknown uniform data type for "+name+": "+t)}}(r[u].type);var p}function h(t){var e;if(Array.isArray(t)){e=new Array(t.length);for(var r=0;r1){s[0]in i||(i[s[0]]=[]),i=i[s[0]];for(var l=1;l1)for(var l=0;l 0 U ||b|| > 0.\n // Assign z = 0, x = -b, y = a:\n // a*-b + b*a + c*0 = -ba + ba + 0 = 0\n if (v.x*v.x > v.z*v.z || v.y*v.y > v.z*v.z) {\n return normalize(vec3(-v.y, v.x, 0.0));\n } else {\n return normalize(vec3(0.0, v.z, -v.y));\n }\n}\n\n// Calculate the tube vertex and normal at the given index.\n//\n// The returned vertex is for a tube ring with its center at origin, radius of length(d), pointing in the direction of d.\n//\n// Each tube segment is made up of a ring of vertices.\n// These vertices are used to make up the triangles of the tube by connecting them together in the vertex array.\n// The indexes of tube segments run from 0 to 8.\n//\nvec3 getTubePosition(vec3 d, float index, out vec3 normal) {\n float segmentCount = 8.0;\n\n float angle = 2.0 * 3.14159 * (index / segmentCount);\n\n vec3 u = getOrthogonalVector(d);\n vec3 v = normalize(cross(u, d));\n\n vec3 x = u * cos(angle) * length(d);\n vec3 y = v * sin(angle) * length(d);\n vec3 v3 = x + y;\n\n normal = normalize(v3);\n\n return v3;\n}\n\nattribute vec4 vector;\nattribute vec4 color, position;\nattribute vec2 uv;\n\nuniform float vectorScale, tubeScale;\nuniform mat4 model, view, projection, inverseModel;\nuniform vec3 eyePosition, lightPosition;\n\nvarying vec3 f_normal, f_lightDirection, f_eyeDirection, f_data, f_position;\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n // Scale the vector magnitude to stay constant with\n // model & view changes.\n vec3 normal;\n vec3 XYZ = getTubePosition(mat3(model) * (tubeScale * vector.w * normalize(vector.xyz)), position.w, normal);\n vec4 tubePosition = model * vec4(position.xyz, 1.0) + vec4(XYZ, 0.0);\n\n //Lighting geometry parameters\n vec4 cameraCoordinate = view * tubePosition;\n cameraCoordinate.xyz /= cameraCoordinate.w;\n f_lightDirection = lightPosition - cameraCoordinate.xyz;\n f_eyeDirection = eyePosition - cameraCoordinate.xyz;\n f_normal = normalize((vec4(normal, 0.0) * inverseModel).xyz);\n\n // vec4 m_position = model * vec4(tubePosition, 1.0);\n vec4 t_position = view * tubePosition;\n gl_Position = projection * t_position;\n\n f_color = color;\n f_data = tubePosition.xyz;\n f_position = position.xyz;\n f_uv = uv;\n}\n"]),i=n(["#extension GL_OES_standard_derivatives : enable\n\nprecision highp float;\n#define GLSLIFY 1\n\nfloat beckmannDistribution(float x, float roughness) {\n float NdotH = max(x, 0.0001);\n float cos2Alpha = NdotH * NdotH;\n float tan2Alpha = (cos2Alpha - 1.0) / cos2Alpha;\n float roughness2 = roughness * roughness;\n float denom = 3.141592653589793 * roughness2 * cos2Alpha * cos2Alpha;\n return exp(tan2Alpha / roughness2) / denom;\n}\n\nfloat cookTorranceSpecular(\n vec3 lightDirection,\n vec3 viewDirection,\n vec3 surfaceNormal,\n float roughness,\n float fresnel) {\n\n float VdotN = max(dot(viewDirection, surfaceNormal), 0.0);\n float LdotN = max(dot(lightDirection, surfaceNormal), 0.0);\n\n //Half angle vector\n vec3 H = normalize(lightDirection + viewDirection);\n\n //Geometric term\n float NdotH = max(dot(surfaceNormal, H), 0.0);\n float VdotH = max(dot(viewDirection, H), 0.000001);\n float LdotH = max(dot(lightDirection, H), 0.000001);\n float G1 = (2.0 * NdotH * VdotN) / VdotH;\n float G2 = (2.0 * NdotH * LdotN) / LdotH;\n float G = min(1.0, min(G1, G2));\n \n //Distribution term\n float D = beckmannDistribution(NdotH, roughness);\n\n //Fresnel term\n float F = pow(1.0 - VdotN, fresnel);\n\n //Multiply terms and done\n return G * F * D / max(3.14159265 * VdotN, 0.000001);\n}\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float roughness, fresnel, kambient, kdiffuse, kspecular, opacity;\nuniform sampler2D texture;\n\nvarying vec3 f_normal, f_lightDirection, f_eyeDirection, f_data, f_position;\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], f_position)) discard;\n vec3 N = normalize(f_normal);\n vec3 L = normalize(f_lightDirection);\n vec3 V = normalize(f_eyeDirection);\n\n if(gl_FrontFacing) {\n N = -N;\n }\n\n float specular = min(1.0, max(0.0, cookTorranceSpecular(L, V, N, roughness, fresnel)));\n float diffuse = min(kambient + kdiffuse * max(dot(N, L), 0.0), 1.0);\n\n vec4 surfaceColor = f_color * texture2D(texture, f_uv);\n vec4 litColor = surfaceColor.a * vec4(diffuse * surfaceColor.rgb + kspecular * vec3(1,1,1) * specular, 1.0);\n\n gl_FragColor = litColor * opacity;\n}\n"]),o=n(["precision highp float;\n\nprecision highp float;\n#define GLSLIFY 1\n\nvec3 getOrthogonalVector(vec3 v) {\n // Return up-vector for only-z vector.\n // Return ax + by + cz = 0, a point that lies on the plane that has v as a normal and that isn't (0,0,0).\n // From the above if-statement we have ||a|| > 0 U ||b|| > 0.\n // Assign z = 0, x = -b, y = a:\n // a*-b + b*a + c*0 = -ba + ba + 0 = 0\n if (v.x*v.x > v.z*v.z || v.y*v.y > v.z*v.z) {\n return normalize(vec3(-v.y, v.x, 0.0));\n } else {\n return normalize(vec3(0.0, v.z, -v.y));\n }\n}\n\n// Calculate the tube vertex and normal at the given index.\n//\n// The returned vertex is for a tube ring with its center at origin, radius of length(d), pointing in the direction of d.\n//\n// Each tube segment is made up of a ring of vertices.\n// These vertices are used to make up the triangles of the tube by connecting them together in the vertex array.\n// The indexes of tube segments run from 0 to 8.\n//\nvec3 getTubePosition(vec3 d, float index, out vec3 normal) {\n float segmentCount = 8.0;\n\n float angle = 2.0 * 3.14159 * (index / segmentCount);\n\n vec3 u = getOrthogonalVector(d);\n vec3 v = normalize(cross(u, d));\n\n vec3 x = u * cos(angle) * length(d);\n vec3 y = v * sin(angle) * length(d);\n vec3 v3 = x + y;\n\n normal = normalize(v3);\n\n return v3;\n}\n\nattribute vec4 vector;\nattribute vec4 position;\nattribute vec4 id;\n\nuniform mat4 model, view, projection;\nuniform float tubeScale;\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n vec3 normal;\n vec3 XYZ = getTubePosition(mat3(model) * (tubeScale * vector.w * normalize(vector.xyz)), position.w, normal);\n vec4 tubePosition = model * vec4(position.xyz, 1.0) + vec4(XYZ, 0.0);\n\n gl_Position = projection * view * tubePosition;\n f_id = id;\n f_position = position.xyz;\n}\n"]),s=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float pickId;\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], f_position)) discard;\n\n gl_FragColor = vec4(pickId, f_id.xyz);\n}"]);r.meshShader={vertex:a,fragment:i,attributes:[{name:"position",type:"vec4"},{name:"color",type:"vec4"},{name:"uv",type:"vec2"},{name:"vector",type:"vec4"}]},r.pickShader={vertex:o,fragment:s,attributes:[{name:"position",type:"vec4"},{name:"id",type:"vec4"},{name:"vector",type:"vec4"}]}},{glslify:412}],322:[function(t,e,r){"use strict";var n=t("gl-vec3"),a=t("gl-vec4"),i=["xyz","xzy","yxz","yzx","zxy","zyx"],o=function(t,e,r,i){for(var o=0,s=0;s0)for(T=0;T<8;T++){var k=(T+1)%8;c.push(f[T],p[T],p[k],p[k],f[k],f[T]),h.push(y,v,v,v,y,y),d.push(g,m,m,m,g,g);var M=c.length;u.push([M-6,M-5,M-4],[M-3,M-2,M-1])}var A=f;f=p,p=A;var S=y;y=v,v=S;var E=g;g=m,m=E}return{positions:c,cells:u,vectors:h,vertexIntensity:d}}(t,r,i,o)})),h=[],f=[],p=[],d=[];for(s=0;se)return r-1}return r},l=function(t,e,r){return tr?r:t},c=function(t){var e=1/0;t.sort((function(t,e){return t-e}));for(var r=t.length,n=1;nh-1||y>f-1||x>p-1)return n.create();var b,_,w,T,k,M,A=i[0][d],S=i[0][v],E=i[1][g],C=i[1][y],L=i[2][m],P=(o-A)/(S-A),I=(c-E)/(C-E),z=(u-L)/(i[2][x]-L);switch(isFinite(P)||(P=.5),isFinite(I)||(I=.5),isFinite(z)||(z=.5),r.reversedX&&(d=h-1-d,v=h-1-v),r.reversedY&&(g=f-1-g,y=f-1-y),r.reversedZ&&(m=p-1-m,x=p-1-x),r.filled){case 5:k=m,M=x,w=g*p,T=y*p,b=d*p*f,_=v*p*f;break;case 4:k=m,M=x,b=d*p,_=v*p,w=g*p*h,T=y*p*h;break;case 3:w=g,T=y,k=m*f,M=x*f,b=d*f*p,_=v*f*p;break;case 2:w=g,T=y,b=d*f,_=v*f,k=m*f*h,M=x*f*h;break;case 1:b=d,_=v,k=m*h,M=x*h,w=g*h*p,T=y*h*p;break;default:b=d,_=v,w=g*h,T=y*h,k=m*h*f,M=x*h*f}var O=a[b+w+k],D=a[b+w+M],R=a[b+T+k],F=a[b+T+M],B=a[_+w+k],N=a[_+w+M],j=a[_+T+k],U=a[_+T+M],V=n.create(),q=n.create(),H=n.create(),G=n.create();n.lerp(V,O,B,P),n.lerp(q,D,N,P),n.lerp(H,R,j,P),n.lerp(G,F,U,P);var Y=n.create(),W=n.create();n.lerp(Y,V,H,I),n.lerp(W,q,G,I);var Z=n.create();return n.lerp(Z,Y,W,z),Z}(e,t,p)},g=t.getDivergence||function(t,e){var r=n.create(),a=1e-4;n.add(r,t,[a,0,0]);var i=d(r);n.subtract(i,i,e),n.scale(i,i,1/a),n.add(r,t,[0,a,0]);var o=d(r);n.subtract(o,o,e),n.scale(o,o,1/a),n.add(r,t,[0,0,a]);var s=d(r);return n.subtract(s,s,e),n.scale(s,s,1/a),n.add(r,i,o),n.add(r,r,s),r},m=[],v=e[0][0],y=e[0][1],x=e[0][2],b=e[1][0],_=e[1][1],w=e[1][2],T=function(t){var e=t[0],r=t[1],n=t[2];return!(eb||r_||nw)},k=10*n.distance(e[0],e[1])/a,M=k*k,A=1,S=0,E=r.length;E>1&&(A=function(t){for(var e=[],r=[],n=[],a={},i={},o={},s=t.length,l=0;lS&&(S=F),D.push(F),m.push({points:P,velocities:I,divergences:D});for(var B=0;B<100*a&&P.lengthM&&n.scale(N,N,k/Math.sqrt(j)),n.add(N,N,L),z=d(N),n.squaredDistance(O,N)-M>-1e-4*M){P.push(N),O=N,I.push(z);R=g(N,z),F=n.length(R);isFinite(F)&&F>S&&(S=F),D.push(F)}L=N}}var U=o(m,t.colormap,S,A);return h?U.tubeScale=h:(0===S&&(S=1),U.tubeScale=.5*u*A/S),U};var u=t("./lib/shaders"),h=t("gl-cone3d").createMesh;e.exports.createTubeMesh=function(t,e){return h(t,e,{shaders:u,traceType:"streamtube"})}},{"./lib/shaders":321,"gl-cone3d":255,"gl-vec3":350,"gl-vec4":386}],323:[function(t,e,r){var n=t("gl-shader"),a=t("glslify"),i=a(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec4 uv;\nattribute vec3 f;\nattribute vec3 normal;\n\nuniform vec3 objectOffset;\nuniform mat4 model, view, projection, inverseModel;\nuniform vec3 lightPosition, eyePosition;\nuniform sampler2D colormap;\n\nvarying float value, kill;\nvarying vec3 worldCoordinate;\nvarying vec2 planeCoordinate;\nvarying vec3 lightDirection, eyeDirection, surfaceNormal;\nvarying vec4 vColor;\n\nvoid main() {\n vec3 localCoordinate = vec3(uv.zw, f.x);\n worldCoordinate = objectOffset + localCoordinate;\n vec4 worldPosition = model * vec4(worldCoordinate, 1.0);\n vec4 clipPosition = projection * view * worldPosition;\n gl_Position = clipPosition;\n kill = f.y;\n value = f.z;\n planeCoordinate = uv.xy;\n\n vColor = texture2D(colormap, vec2(value, value));\n\n //Lighting geometry parameters\n vec4 cameraCoordinate = view * worldPosition;\n cameraCoordinate.xyz /= cameraCoordinate.w;\n lightDirection = lightPosition - cameraCoordinate.xyz;\n eyeDirection = eyePosition - cameraCoordinate.xyz;\n surfaceNormal = normalize((vec4(normal,0) * inverseModel).xyz);\n}\n"]),o=a(["precision highp float;\n#define GLSLIFY 1\n\nfloat beckmannDistribution(float x, float roughness) {\n float NdotH = max(x, 0.0001);\n float cos2Alpha = NdotH * NdotH;\n float tan2Alpha = (cos2Alpha - 1.0) / cos2Alpha;\n float roughness2 = roughness * roughness;\n float denom = 3.141592653589793 * roughness2 * cos2Alpha * cos2Alpha;\n return exp(tan2Alpha / roughness2) / denom;\n}\n\nfloat beckmannSpecular(\n vec3 lightDirection,\n vec3 viewDirection,\n vec3 surfaceNormal,\n float roughness) {\n return beckmannDistribution(dot(surfaceNormal, normalize(lightDirection + viewDirection)), roughness);\n}\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 lowerBound, upperBound;\nuniform float contourTint;\nuniform vec4 contourColor;\nuniform sampler2D colormap;\nuniform vec3 clipBounds[2];\nuniform float roughness, fresnel, kambient, kdiffuse, kspecular, opacity;\nuniform float vertexColor;\n\nvarying float value, kill;\nvarying vec3 worldCoordinate;\nvarying vec3 lightDirection, eyeDirection, surfaceNormal;\nvarying vec4 vColor;\n\nvoid main() {\n if (\n kill > 0.0 ||\n vColor.a == 0.0 ||\n outOfRange(clipBounds[0], clipBounds[1], worldCoordinate)\n ) discard;\n\n vec3 N = normalize(surfaceNormal);\n vec3 V = normalize(eyeDirection);\n vec3 L = normalize(lightDirection);\n\n if(gl_FrontFacing) {\n N = -N;\n }\n\n float specular = max(beckmannSpecular(L, V, N, roughness), 0.);\n float diffuse = min(kambient + kdiffuse * max(dot(N, L), 0.0), 1.0);\n\n //decide how to interpolate color \u2014 in vertex or in fragment\n vec4 surfaceColor =\n step(vertexColor, .5) * texture2D(colormap, vec2(value, value)) +\n step(.5, vertexColor) * vColor;\n\n vec4 litColor = surfaceColor.a * vec4(diffuse * surfaceColor.rgb + kspecular * vec3(1,1,1) * specular, 1.0);\n\n gl_FragColor = mix(litColor, contourColor, contourTint) * opacity;\n}\n"]),s=a(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec4 uv;\nattribute float f;\n\nuniform vec3 objectOffset;\nuniform mat3 permutation;\nuniform mat4 model, view, projection;\nuniform float height, zOffset;\nuniform sampler2D colormap;\n\nvarying float value, kill;\nvarying vec3 worldCoordinate;\nvarying vec2 planeCoordinate;\nvarying vec3 lightDirection, eyeDirection, surfaceNormal;\nvarying vec4 vColor;\n\nvoid main() {\n vec3 dataCoordinate = permutation * vec3(uv.xy, height);\n worldCoordinate = objectOffset + dataCoordinate;\n vec4 worldPosition = model * vec4(worldCoordinate, 1.0);\n\n vec4 clipPosition = projection * view * worldPosition;\n clipPosition.z += zOffset;\n\n gl_Position = clipPosition;\n value = f + objectOffset.z;\n kill = -1.0;\n planeCoordinate = uv.zw;\n\n vColor = texture2D(colormap, vec2(value, value));\n\n //Don't do lighting for contours\n surfaceNormal = vec3(1,0,0);\n eyeDirection = vec3(0,1,0);\n lightDirection = vec3(0,0,1);\n}\n"]),l=a(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec2 shape;\nuniform vec3 clipBounds[2];\nuniform float pickId;\n\nvarying float value, kill;\nvarying vec3 worldCoordinate;\nvarying vec2 planeCoordinate;\nvarying vec3 surfaceNormal;\n\nvec2 splitFloat(float v) {\n float vh = 255.0 * v;\n float upper = floor(vh);\n float lower = fract(vh);\n return vec2(upper / 255.0, floor(lower * 16.0) / 16.0);\n}\n\nvoid main() {\n if ((kill > 0.0) ||\n (outOfRange(clipBounds[0], clipBounds[1], worldCoordinate))) discard;\n\n vec2 ux = splitFloat(planeCoordinate.x / shape.x);\n vec2 uy = splitFloat(planeCoordinate.y / shape.y);\n gl_FragColor = vec4(pickId, ux.x, uy.x, ux.y + (uy.y/16.0));\n}\n"]);r.createShader=function(t){var e=n(t,i,o,null,[{name:"uv",type:"vec4"},{name:"f",type:"vec3"},{name:"normal",type:"vec3"}]);return e.attributes.uv.location=0,e.attributes.f.location=1,e.attributes.normal.location=2,e},r.createPickShader=function(t){var e=n(t,i,l,null,[{name:"uv",type:"vec4"},{name:"f",type:"vec3"},{name:"normal",type:"vec3"}]);return e.attributes.uv.location=0,e.attributes.f.location=1,e.attributes.normal.location=2,e},r.createContourShader=function(t){var e=n(t,s,o,null,[{name:"uv",type:"vec4"},{name:"f",type:"float"}]);return e.attributes.uv.location=0,e.attributes.f.location=1,e},r.createPickContourShader=function(t){var e=n(t,s,l,null,[{name:"uv",type:"vec4"},{name:"f",type:"float"}]);return e.attributes.uv.location=0,e.attributes.f.location=1,e}},{"gl-shader":311,glslify:412}],324:[function(t,e,r){"use strict";e.exports=function(t){var e=t.gl,r=y(e),n=b(e),s=x(e),l=_(e),c=a(e),u=i(e,[{buffer:c,size:4,stride:40,offset:0},{buffer:c,size:3,stride:40,offset:16},{buffer:c,size:3,stride:40,offset:28}]),h=a(e),f=i(e,[{buffer:h,size:4,stride:20,offset:0},{buffer:h,size:1,stride:20,offset:16}]),p=a(e),d=i(e,[{buffer:p,size:2,type:e.FLOAT}]),g=o(e,1,256,e.RGBA,e.UNSIGNED_BYTE);g.minFilter=e.LINEAR,g.magFilter=e.LINEAR;var m=new A(e,[0,0],[[0,0,0],[0,0,0]],r,n,c,u,g,s,l,h,f,p,d,[0,0,0]),v={levels:[[],[],[]]};for(var w in t)v[w]=t[w];return v.colormap=v.colormap||"jet",m.update(v),m};var n=t("bit-twiddle"),a=t("gl-buffer"),i=t("gl-vao"),o=t("gl-texture2d"),s=t("typedarray-pool"),l=t("colormap"),c=t("ndarray-ops"),u=t("ndarray-pack"),h=t("ndarray"),f=t("surface-nets"),p=t("gl-mat4/multiply"),d=t("gl-mat4/invert"),g=t("binary-search-bounds"),m=t("ndarray-gradient"),v=t("./lib/shaders"),y=v.createShader,x=v.createContourShader,b=v.createPickShader,_=v.createPickContourShader,w=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],T=[[0,0],[0,1],[1,0],[1,1],[1,0],[0,1]],k=[[0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0]];function M(t,e,r,n,a){this.position=t,this.index=e,this.uv=r,this.level=n,this.dataCoordinate=a}!function(){for(var t=0;t<3;++t){var e=k[t],r=(t+2)%3;e[(t+1)%3+0]=1,e[r+3]=1,e[t+6]=1}}();function A(t,e,r,n,a,i,o,l,c,u,f,p,d,g,m){this.gl=t,this.shape=e,this.bounds=r,this.objectOffset=m,this.intensityBounds=[],this._shader=n,this._pickShader=a,this._coordinateBuffer=i,this._vao=o,this._colorMap=l,this._contourShader=c,this._contourPickShader=u,this._contourBuffer=f,this._contourVAO=p,this._contourOffsets=[[],[],[]],this._contourCounts=[[],[],[]],this._vertexCount=0,this._pickResult=new M([0,0,0],[0,0],[0,0],[0,0,0],[0,0,0]),this._dynamicBuffer=d,this._dynamicVAO=g,this._dynamicOffsets=[0,0,0],this._dynamicCounts=[0,0,0],this.contourWidth=[1,1,1],this.contourLevels=[[1],[1],[1]],this.contourTint=[0,0,0],this.contourColor=[[.5,.5,.5,1],[.5,.5,.5,1],[.5,.5,.5,1]],this.showContour=!0,this.showSurface=!0,this.enableHighlight=[!0,!0,!0],this.highlightColor=[[0,0,0,1],[0,0,0,1],[0,0,0,1]],this.highlightTint=[1,1,1],this.highlightLevel=[-1,-1,-1],this.enableDynamic=[!0,!0,!0],this.dynamicLevel=[NaN,NaN,NaN],this.dynamicColor=[[0,0,0,1],[0,0,0,1],[0,0,0,1]],this.dynamicTint=[1,1,1],this.dynamicWidth=[1,1,1],this.axesBounds=[[1/0,1/0,1/0],[-1/0,-1/0,-1/0]],this.surfaceProject=[!1,!1,!1],this.contourProject=[[!1,!1,!1],[!1,!1,!1],[!1,!1,!1]],this.colorBounds=[!1,!1],this._field=[h(s.mallocFloat(1024),[0,0]),h(s.mallocFloat(1024),[0,0]),h(s.mallocFloat(1024),[0,0])],this.pickId=1,this.clipBounds=[[-1/0,-1/0,-1/0],[1/0,1/0,1/0]],this.snapToData=!1,this.pixelRatio=1,this.opacity=1,this.opacityscale=!1,this.lightPosition=[10,1e4,0],this.ambientLight=.8,this.diffuseLight=.8,this.specularLight=2,this.roughness=.5,this.fresnel=1.5,this.vertexColor=0,this.dirty=!0}var S=A.prototype;S.isTransparent=function(){return this.opacity<1||this.opacityscale},S.isOpaque=function(){if(this.opacityscale)return!1;if(this.opacity<1)return!1;if(this.opacity>=1)return!0;for(var t=0;t<3;++t)if(this._contourCounts[t].length>0)return!0;return!1},S.pickSlots=1,S.setPickBase=function(t){this.pickId=t};var E=[0,0,0],C={showSurface:!1,showContour:!1,projections:[w.slice(),w.slice(),w.slice()],clipBounds:[[[0,0,0],[0,0,0]],[[0,0,0],[0,0,0]],[[0,0,0],[0,0,0]]]};function L(t,e){var r,n,a,i=e.axes&&e.axes.lastCubeProps.axis||E,o=e.showSurface,s=e.showContour;for(r=0;r<3;++r)for(o=o||e.surfaceProject[r],n=0;n<3;++n)s=s||e.contourProject[r][n];for(r=0;r<3;++r){var l=C.projections[r];for(n=0;n<16;++n)l[n]=0;for(n=0;n<4;++n)l[5*n]=1;l[5*r]=0,l[12+r]=e.axesBounds[+(i[r]>0)][r],p(l,t.model,l);var c=C.clipBounds[r];for(a=0;a<2;++a)for(n=0;n<3;++n)c[a][n]=t.clipBounds[a][n];c[0][r]=-1e8,c[1][r]=1e8}return C.showSurface=o,C.showContour=s,C}var P={model:w,view:w,projection:w,inverseModel:w.slice(),lowerBound:[0,0,0],upperBound:[0,0,0],colorMap:0,clipBounds:[[0,0,0],[0,0,0]],height:0,contourTint:0,contourColor:[0,0,0,1],permutation:[1,0,0,0,1,0,0,0,1],zOffset:-1e-4,objectOffset:[0,0,0],kambient:1,kdiffuse:1,kspecular:1,lightPosition:[1e3,1e3,1e3],eyePosition:[0,0,0],roughness:1,fresnel:1,opacity:1,vertexColor:0},I=w.slice(),z=[1,0,0,0,1,0,0,0,1];function O(t,e){t=t||{};var r=this.gl;r.disable(r.CULL_FACE),this._colorMap.bind(0);var n=P;n.model=t.model||w,n.view=t.view||w,n.projection=t.projection||w,n.lowerBound=[this.bounds[0][0],this.bounds[0][1],this.colorBounds[0]||this.bounds[0][2]],n.upperBound=[this.bounds[1][0],this.bounds[1][1],this.colorBounds[1]||this.bounds[1][2]],n.objectOffset=this.objectOffset,n.contourColor=this.contourColor[0],n.inverseModel=d(n.inverseModel,n.model);for(var a=0;a<2;++a)for(var i=n.clipBounds[a],o=0;o<3;++o)i[o]=Math.min(Math.max(this.clipBounds[a][o],-1e8),1e8);n.kambient=this.ambientLight,n.kdiffuse=this.diffuseLight,n.kspecular=this.specularLight,n.roughness=this.roughness,n.fresnel=this.fresnel,n.opacity=this.opacity,n.height=0,n.permutation=z,n.vertexColor=this.vertexColor;var s=I;for(p(s,n.view,n.model),p(s,n.projection,s),d(s,s),a=0;a<3;++a)n.eyePosition[a]=s[12+a]/s[15];var l=s[15];for(a=0;a<3;++a)l+=this.lightPosition[a]*s[4*a+3];for(a=0;a<3;++a){var c=s[12+a];for(o=0;o<3;++o)c+=s[4*o+a]*this.lightPosition[o];n.lightPosition[a]=c/l}var u=L(n,this);if(u.showSurface){for(this._shader.bind(),this._shader.uniforms=n,this._vao.bind(),this.showSurface&&this._vertexCount&&this._vao.draw(r.TRIANGLES,this._vertexCount),a=0;a<3;++a)this.surfaceProject[a]&&this.vertexCount&&(this._shader.uniforms.model=u.projections[a],this._shader.uniforms.clipBounds=u.clipBounds[a],this._vao.draw(r.TRIANGLES,this._vertexCount));this._vao.unbind()}if(u.showContour){var h=this._contourShader;n.kambient=1,n.kdiffuse=0,n.kspecular=0,n.opacity=1,h.bind(),h.uniforms=n;var f=this._contourVAO;for(f.bind(),a=0;a<3;++a)for(h.uniforms.permutation=k[a],r.lineWidth(this.contourWidth[a]*this.pixelRatio),o=0;o>4)/16)/255,a=Math.floor(n),i=n-a,o=e[1]*(t.value[1]+(15&t.value[2])/16)/255,s=Math.floor(o),l=o-s;a+=1,s+=1;var c=r.position;c[0]=c[1]=c[2]=0;for(var u=0;u<2;++u)for(var h=u?i:1-i,f=0;f<2;++f)for(var p=a+u,d=s+f,m=h*(f?l:1-l),v=0;v<3;++v)c[v]+=this._field[v].get(p,d)*m;for(var y=this._pickResult.level,x=0;x<3;++x)if(y[x]=g.le(this.contourLevels[x],c[x]),y[x]<0)this.contourLevels[x].length>0&&(y[x]=0);else if(y[x]Math.abs(_-c[x])&&(y[x]+=1)}for(r.index[0]=i<.5?a:a+1,r.index[1]=l<.5?s:s+1,r.uv[0]=n/e[0],r.uv[1]=o/e[1],v=0;v<3;++v)r.dataCoordinate[v]=this._field[v].get(r.index[0],r.index[1]);return r},S.padField=function(t,e){var r=e.shape.slice(),n=t.shape.slice();c.assign(t.lo(1,1).hi(r[0],r[1]),e),c.assign(t.lo(1).hi(r[0],1),e.hi(r[0],1)),c.assign(t.lo(1,n[1]-1).hi(r[0],1),e.lo(0,r[1]-1).hi(r[0],1)),c.assign(t.lo(0,1).hi(1,r[1]),e.hi(1)),c.assign(t.lo(n[0]-1,1).hi(1,r[1]),e.lo(r[0]-1)),t.set(0,0,e.get(0,0)),t.set(0,n[1]-1,e.get(0,r[1]-1)),t.set(n[0]-1,0,e.get(r[0]-1,0)),t.set(n[0]-1,n[1]-1,e.get(r[0]-1,r[1]-1))},S.update=function(t){t=t||{},this.objectOffset=t.objectOffset||this.objectOffset,this.dirty=!0,"contourWidth"in t&&(this.contourWidth=R(t.contourWidth,Number)),"showContour"in t&&(this.showContour=R(t.showContour,Boolean)),"showSurface"in t&&(this.showSurface=!!t.showSurface),"contourTint"in t&&(this.contourTint=R(t.contourTint,Boolean)),"contourColor"in t&&(this.contourColor=B(t.contourColor)),"contourProject"in t&&(this.contourProject=R(t.contourProject,(function(t){return R(t,Boolean)}))),"surfaceProject"in t&&(this.surfaceProject=t.surfaceProject),"dynamicColor"in t&&(this.dynamicColor=B(t.dynamicColor)),"dynamicTint"in t&&(this.dynamicTint=R(t.dynamicTint,Number)),"dynamicWidth"in t&&(this.dynamicWidth=R(t.dynamicWidth,Number)),"opacity"in t&&(this.opacity=t.opacity),"opacityscale"in t&&(this.opacityscale=t.opacityscale),"colorBounds"in t&&(this.colorBounds=t.colorBounds),"vertexColor"in t&&(this.vertexColor=t.vertexColor?1:0);var e=t.field||t.coords&&t.coords[2]||null,r=!1;if(e||(e=this._field[2].shape[0]||this._field[2].shape[2]?this._field[2].lo(1,1).hi(this._field[2].shape[0]-2,this._field[2].shape[1]-2):this._field[2].hi(0,0)),"field"in t||"coords"in t){var a=(e.shape[0]+2)*(e.shape[1]+2);a>this._field[2].data.length&&(s.freeFloat(this._field[2].data),this._field[2].data=s.mallocFloat(n.nextPow2(a))),this._field[2]=h(this._field[2].data,[e.shape[0]+2,e.shape[1]+2]),this.padField(this._field[2],e),this.shape=e.shape.slice();for(var i=this.shape,o=0;o<2;++o)this._field[2].size>this._field[o].data.length&&(s.freeFloat(this._field[o].data),this._field[o].data=s.mallocFloat(this._field[2].size)),this._field[o]=h(this._field[o].data,[i[0]+2,i[1]+2]);if(t.coords){var p=t.coords;if(!Array.isArray(p)||3!==p.length)throw new Error("gl-surface: invalid coordinates for x/y");for(o=0;o<2;++o){var d=p[o];for(b=0;b<2;++b)if(d.shape[b]!==i[b])throw new Error("gl-surface: coords have incorrect shape");this.padField(this._field[o],d)}}else if(t.ticks){var g=t.ticks;if(!Array.isArray(g)||2!==g.length)throw new Error("gl-surface: invalid ticks");for(o=0;o<2;++o){var v=g[o];if((Array.isArray(v)||v.length)&&(v=h(v)),v.shape[0]!==i[o])throw new Error("gl-surface: invalid tick length");var y=h(v.data,i);y.stride[o]=v.stride[0],y.stride[1^o]=0,this.padField(this._field[o],y)}}else{for(o=0;o<2;++o){var x=[0,0];x[o]=1,this._field[o]=h(this._field[o].data,[i[0]+2,i[1]+2],x,0)}this._field[0].set(0,0,0);for(var b=0;b0){for(var wt=0;wt<5;++wt)et.pop();H-=1}continue t}et.push(ot[0],ot[1],ct[0],ct[1],ot[2]),H+=1}}it.push(H)}this._contourOffsets[rt]=at,this._contourCounts[rt]=it}var Tt=s.mallocFloat(et.length);for(o=0;ot&&r>0){var n=(e[r][0]-t)/(e[r][0]-e[r-1][0]);return e[r][1]*(1-n)+n*e[r-1][1]}}return 1}(r/255,e):1;return[t[0],t[1],t[2],255*n]}))]);return c.divseq(r,255),r}(t.colormap,this.opacityscale))},S.dispose=function(){this._shader.dispose(),this._vao.dispose(),this._coordinateBuffer.dispose(),this._colorMap.dispose(),this._contourBuffer.dispose(),this._contourVAO.dispose(),this._contourShader.dispose(),this._contourPickShader.dispose(),this._dynamicBuffer.dispose(),this._dynamicVAO.dispose();for(var t=0;t<3;++t)s.freeFloat(this._field[t].data)},S.highlight=function(t){var e,r;if(!t)return this._dynamicCounts=[0,0,0],this.dyanamicLevel=[NaN,NaN,NaN],void(this.highlightLevel=[-1,-1,-1]);for(e=0;e<3;++e)this.enableHighlight[e]?this.highlightLevel[e]=t.level[e]:this.highlightLevel[e]=-1;for(r=this.snapToData?t.dataCoordinate:t.position,e=0;e<3;++e)r[e]-=this.objectOffset[e];if(this.enableDynamic[0]&&r[0]!==this.dynamicLevel[0]||this.enableDynamic[1]&&r[1]!==this.dynamicLevel[1]||this.enableDynamic[2]&&r[2]!==this.dynamicLevel[2]){for(var n=0,a=this.shape,i=s.mallocFloat(12*a[0]*a[1]),o=0;o<3;++o)if(this.enableDynamic[o]){this.dynamicLevel[o]=r[o];var l=(o+1)%3,c=(o+2)%3,u=this._field[o],h=this._field[l],p=this._field[c],d=f(u,r[o]),g=d.cells,m=d.positions;for(this._dynamicOffsets[o]=n,e=0;e halfCharStep + halfCharWidth ||\n\t\t\t\t\tfloor(uv.x) < halfCharStep - halfCharWidth) return;\n\n\t\t\t\tuv += charId * charStep;\n\t\t\t\tuv = uv / atlasSize;\n\n\t\t\t\tvec4 color = fontColor;\n\t\t\t\tvec4 mask = texture2D(atlas, uv);\n\n\t\t\t\tfloat maskY = lightness(mask);\n\t\t\t\t// float colorY = lightness(color);\n\t\t\t\tcolor.a *= maskY;\n\t\t\t\tcolor.a *= opacity;\n\n\t\t\t\t// color.a += .1;\n\n\t\t\t\t// antialiasing, see yiq color space y-channel formula\n\t\t\t\t// color.rgb += (1. - color.rgb) * (1. - mask.rgb);\n\n\t\t\t\tgl_FragColor = color;\n\t\t\t}"});return{regl:t,draw:e,atlas:{}}},T.prototype.update=function(t){var e=this;if("string"==typeof t)t={text:t};else if(!t)return;null!=(t=a(t,{position:"position positions coord coords coordinates",font:"font fontFace fontface typeface cssFont css-font family fontFamily",fontSize:"fontSize fontsize size font-size",text:"text texts chars characters value values symbols",align:"align alignment textAlign textbaseline",baseline:"baseline textBaseline textbaseline",direction:"dir direction textDirection",color:"color colour fill fill-color fillColor textColor textcolor",kerning:"kerning kern",range:"range dataBox",viewport:"vp viewport viewBox viewbox viewPort",opacity:"opacity alpha transparency visible visibility opaque",offset:"offset positionOffset padding shift indent indentation"},!0)).opacity&&(Array.isArray(t.opacity)?this.opacity=t.opacity.map((function(t){return parseFloat(t)})):this.opacity=parseFloat(t.opacity)),null!=t.viewport&&(this.viewport=h(t.viewport),T.normalViewport&&(this.viewport.y=this.canvas.height-this.viewport.y-this.viewport.height),this.viewportArray=[this.viewport.x,this.viewport.y,this.viewport.width,this.viewport.height]),null==this.viewport&&(this.viewport={x:0,y:0,width:this.gl.drawingBufferWidth,height:this.gl.drawingBufferHeight},this.viewportArray=[this.viewport.x,this.viewport.y,this.viewport.width,this.viewport.height]),null!=t.kerning&&(this.kerning=t.kerning),null!=t.offset&&("number"==typeof t.offset&&(t.offset=[t.offset,0]),this.positionOffset=y(t.offset)),t.direction&&(this.direction=t.direction),t.range&&(this.range=t.range,this.scale=[1/(t.range[2]-t.range[0]),1/(t.range[3]-t.range[1])],this.translate=[-t.range[0],-t.range[1]]),t.scale&&(this.scale=t.scale),t.translate&&(this.translate=t.translate),this.scale||(this.scale=[1/this.viewport.width,1/this.viewport.height]),this.translate||(this.translate=[0,0]),this.font.length||t.font||(t.font=T.baseFontSize+"px sans-serif");var r,i=!1,o=!1;if(t.font&&(Array.isArray(t.font)?t.font:[t.font]).forEach((function(t,r){if("string"==typeof t)try{t=n.parse(t)}catch(e){t=n.parse(T.baseFontSize+"px "+t)}else t=n.parse(n.stringify(t));var a=n.stringify({size:T.baseFontSize,family:t.family,stretch:_?t.stretch:void 0,variant:t.variant,weight:t.weight,style:t.style}),s=p(t.size),l=Math.round(s[0]*d(s[1]));if(l!==e.fontSize[r]&&(o=!0,e.fontSize[r]=l),!(e.font[r]&&a==e.font[r].baseString||(i=!0,e.font[r]=T.fonts[a],e.font[r]))){var c=t.family.join(", "),u=[t.style];t.style!=t.variant&&u.push(t.variant),t.variant!=t.weight&&u.push(t.weight),_&&t.weight!=t.stretch&&u.push(t.stretch),e.font[r]={baseString:a,family:c,weight:t.weight,stretch:t.stretch,style:t.style,variant:t.variant,width:{},kerning:{},metrics:v(c,{origin:"top",fontSize:T.baseFontSize,fontStyle:u.join(" ")})},T.fonts[a]=e.font[r]}})),(i||o)&&this.font.forEach((function(r,a){var i=n.stringify({size:e.fontSize[a],family:r.family,stretch:_?r.stretch:void 0,variant:r.variant,weight:r.weight,style:r.style});if(e.fontAtlas[a]=e.shader.atlas[i],!e.fontAtlas[a]){var o=r.metrics;e.shader.atlas[i]=e.fontAtlas[a]={fontString:i,step:2*Math.ceil(e.fontSize[a]*o.bottom*.5),em:e.fontSize[a],cols:0,rows:0,height:0,width:0,chars:[],ids:{},texture:e.regl.texture()}}null==t.text&&(t.text=e.text)})),"string"==typeof t.text&&t.position&&t.position.length>2){for(var s=Array(.5*t.position.length),f=0;f2){for(var w=!t.position[0].length,k=u.mallocFloat(2*this.count),M=0,A=0;M1?e.align[r]:e.align[0]:e.align;if("number"==typeof n)return n;switch(n){case"right":case"end":return-t;case"center":case"centre":case"middle":return.5*-t}return 0}))),null==this.baseline&&null==t.baseline&&(t.baseline=0),null!=t.baseline&&(this.baseline=t.baseline,Array.isArray(this.baseline)||(this.baseline=[this.baseline]),this.baselineOffset=this.baseline.map((function(t,r){var n=(e.font[r]||e.font[0]).metrics,a=0;return a+=.5*n.bottom,a+="number"==typeof t?t-n.baseline:-n[t],T.normalViewport||(a*=-1),a}))),null!=t.color)if(t.color||(t.color="transparent"),"string"!=typeof t.color&&isNaN(t.color)){var H;if("number"==typeof t.color[0]&&t.color.length>this.counts.length){var G=t.color.length;H=u.mallocUint8(G);for(var Y=(t.color.subarray||t.color.slice).bind(t.color),W=0;W4||this.baselineOffset.length>1||this.align&&this.align.length>1||this.fontAtlas.length>1||this.positionOffset.length>2){var J=Math.max(.5*this.position.length||0,.25*this.color.length||0,this.baselineOffset.length||0,this.alignOffset.length||0,this.font.length||0,this.opacity.length||0,.5*this.positionOffset.length||0);this.batch=Array(J);for(var K=0;K1?this.counts[K]:this.counts[0],offset:this.textOffsets.length>1?this.textOffsets[K]:this.textOffsets[0],color:this.color?this.color.length<=4?this.color:this.color.subarray(4*K,4*K+4):[0,0,0,255],opacity:Array.isArray(this.opacity)?this.opacity[K]:this.opacity,baseline:null!=this.baselineOffset[K]?this.baselineOffset[K]:this.baselineOffset[0],align:this.align?null!=this.alignOffset[K]?this.alignOffset[K]:this.alignOffset[0]:0,atlas:this.fontAtlas[K]||this.fontAtlas[0],positionOffset:this.positionOffset.length>2?this.positionOffset.subarray(2*K,2*K+2):this.positionOffset}}else this.count?this.batch=[{count:this.count,offset:0,color:this.color||[0,0,0,255],opacity:Array.isArray(this.opacity)?this.opacity[0]:this.opacity,baseline:this.baselineOffset[0],align:this.alignOffset?this.alignOffset[0]:0,atlas:this.fontAtlas[0],positionOffset:this.positionOffset}]:this.batch=[]},T.prototype.destroy=function(){},T.prototype.kerning=!0,T.prototype.position={constant:new Float32Array(2)},T.prototype.translate=null,T.prototype.scale=null,T.prototype.font=null,T.prototype.text="",T.prototype.positionOffset=[0,0],T.prototype.opacity=1,T.prototype.color=new Uint8Array([0,0,0,255]),T.prototype.alignOffset=[0,0],T.normalViewport=!1,T.maxAtlasSize=1024,T.atlasCanvas=document.createElement("canvas"),T.atlasContext=T.atlasCanvas.getContext("2d",{alpha:!1}),T.baseFontSize=64,T.fonts={},e.exports=T},{"bit-twiddle":95,"color-normalize":122,"css-font":141,"detect-kerning":168,"es6-weak-map":229,"flatten-vertex-data":240,"font-atlas":241,"font-measure":242,"gl-util/context":327,"is-plain-obj":426,"object-assign":459,"parse-rect":464,"parse-unit":466,"pick-by-alias":470,regl:499,"to-px":537,"typedarray-pool":554}],326:[function(t,e,r){"use strict";var n=t("ndarray"),a=t("ndarray-ops"),i=t("typedarray-pool");e.exports=function(t){if(arguments.length<=1)throw new Error("gl-texture2d: Missing arguments for texture2d constructor");o||c(t);if("number"==typeof arguments[1])return v(t,arguments[1],arguments[2],arguments[3]||t.RGBA,arguments[4]||t.UNSIGNED_BYTE);if(Array.isArray(arguments[1]))return 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y=u.size,x=c.indexOf(o)<0;x&&c.push(o);if(d===l&&v)0===u.offset&&u.data.length===y?x?t.texImage2D(t.TEXTURE_2D,o,s,p[0],p[1],0,s,l,u.data):t.texSubImage2D(t.TEXTURE_2D,o,e,r,p[0],p[1],s,l,u.data):x?t.texImage2D(t.TEXTURE_2D,o,s,p[0],p[1],0,s,l,u.data.subarray(u.offset,u.offset+y)):t.texSubImage2D(t.TEXTURE_2D,o,e,r,p[0],p[1],s,l,u.data.subarray(u.offset,u.offset+y));else{var b;b=l===t.FLOAT?i.mallocFloat32(y):i.mallocUint8(y);var _=n(b,p,[p[2],p[2]*p[0],1]);d===t.FLOAT&&l===t.UNSIGNED_BYTE?h(_,u):a.assign(_,u),x?t.texImage2D(t.TEXTURE_2D,o,s,p[0],p[1],0,s,l,b.subarray(0,y)):t.texSubImage2D(t.TEXTURE_2D,o,e,r,p[0],p[1],s,l,b.subarray(0,y)),l===t.FLOAT?i.freeFloat32(b):i.freeUint8(b)}}(s,e,r,o,this.format,this.type,this._mipLevels,t)}}},{ndarray:455,"ndarray-ops":449,"typedarray-pool":554}],327:[function(t,e,r){(function(r){"use strict";var n=t("pick-by-alias");function 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Use headless-gl.");t.container=document.body||document.documentElement,t.canvas=o(),t.container.appendChild(t.canvas),a(t)}if(!t.gl)try{t.gl=t.canvas.getContext("webgl",t.attrs)}catch(e){try{t.gl=t.canvas.getContext("experimental-webgl",t.attrs)}catch(e){t.gl=t.canvas.getContext("webgl-experimental",t.attrs)}}return t.gl}}).call(this,"undefined"!=typeof global?global:"undefined"!=typeof self?self:"undefined"!=typeof window?window:{})},{"pick-by-alias":470}],328:[function(t,e,r){"use strict";e.exports=function(t,e,r){e?e.bind():t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,null);var n=0|t.getParameter(t.MAX_VERTEX_ATTRIBS);if(r){if(r.length>n)throw new Error("gl-vao: Too many vertex attributes");for(var a=0;a1?0:Math.acos(s)};var n=t("./fromValues"),a=t("./normalize"),i=t("./dot")},{"./dot":343,"./fromValues":349,"./normalize":360}],334:[function(t,e,r){e.exports=function(t,e){return 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n;if(tthis.mid&&this.right&&(n=this.right.queryInterval(t,e,r)))return n;return ethis.mid?h(this.rightPoints,t,r):f(this.leftPoints,r)};var y=v.prototype;y.insert=function(t){this.root?this.root.insert(t):this.root=new a(t[0],null,null,[t],[t])},y.remove=function(t){if(this.root){var e=this.root.remove(t);return 2===e&&(this.root=null),0!==e}return!1},y.queryPoint=function(t,e){if(this.root)return this.root.queryPoint(t,e)},y.queryInterval=function(t,e,r){if(t<=e&&this.root)return this.root.queryInterval(t,e,r)},Object.defineProperty(y,"count",{get:function(){return this.root?this.root.count:0}}),Object.defineProperty(y,"intervals",{get:function(){return this.root?this.root.intervals([]):[]}})},{"binary-search-bounds":418}],418:[function(t,e,r){arguments[4][239][0].apply(r,arguments)},{dup:239}],419:[function(t,e,r){"use strict";e.exports=function(t,e){e=e||new Array(t.length);for(var r=0;r
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a=ba[t.type].BYTES_PER_ELEMENT,i=r=ka(r,Math.max(e,a)),o=t.components||1;return n=Math.max(n,a),r+=a*o,{name:t.name,type:t.type,components:o,offset:i}})),size:ka(r,Math.max(n,e)),alignment:e}}function ka(t,e){return Math.ceil(t/e)*e}wa.serialize=function(t,e){return t._trim(),e&&(t.isTransferred=!0,e.push(t.arrayBuffer)),{length:t.length,arrayBuffer:t.arrayBuffer}},wa.deserialize=function(t){var e=Object.create(this.prototype);return e.arrayBuffer=t.arrayBuffer,e.length=t.length,e.capacity=t.arrayBuffer.byteLength/e.bytesPerElement,e._refreshViews(),e},wa.prototype._trim=function(){this.length!==this.capacity&&(this.capacity=this.length,this.arrayBuffer=this.arrayBuffer.slice(0,this.length*this.bytesPerElement),this._refreshViews())},wa.prototype.clear=function(){this.length=0},wa.prototype.resize=function(t){this.reserve(t),this.length=t},wa.prototype.reserve=function(t){if(t>this.capacity){this.capacity=Math.max(t,Math.floor(5*this.capacity),128),this.arrayBuffer=new ArrayBuffer(this.capacity*this.bytesPerElement);var e=this.uint8;this._refreshViews(),e&&this.uint8.set(e)}},wa.prototype._refreshViews=function(){throw new Error("_refreshViews() must be implemented by each concrete StructArray layout")};var Ma=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e){var r=this.length;return this.resize(r+1),this.emplace(r,t,e)},e.prototype.emplace=function(t,e,r){var n=2*t;return this.int16[n+0]=e,this.int16[n+1]=r,t},e}(wa);Ma.prototype.bytesPerElement=4,Dn("StructArrayLayout2i4",Ma);var Aa=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r,n){var a=this.length;return this.resize(a+1),this.emplace(a,t,e,r,n)},e.prototype.emplace=function(t,e,r,n,a){var i=4*t;return this.int16[i+0]=e,this.int16[i+1]=r,this.int16[i+2]=n,this.int16[i+3]=a,t},e}(wa);Aa.prototype.bytesPerElement=8,Dn("StructArrayLayout4i8",Aa);var Sa=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r,n,a,i){var o=this.length;return this.resize(o+1),this.emplace(o,t,e,r,n,a,i)},e.prototype.emplace=function(t,e,r,n,a,i,o){var s=6*t;return this.int16[s+0]=e,this.int16[s+1]=r,this.int16[s+2]=n,this.int16[s+3]=a,this.int16[s+4]=i,this.int16[s+5]=o,t},e}(wa);Sa.prototype.bytesPerElement=12,Dn("StructArrayLayout2i4i12",Sa);var Ea=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r,n,a,i){var o=this.length;return this.resize(o+1),this.emplace(o,t,e,r,n,a,i)},e.prototype.emplace=function(t,e,r,n,a,i,o){var s=4*t,l=8*t;return this.int16[s+0]=e,this.int16[s+1]=r,this.uint8[l+4]=n,this.uint8[l+5]=a,this.uint8[l+6]=i,this.uint8[l+7]=o,t},e}(wa);Ea.prototype.bytesPerElement=8,Dn("StructArrayLayout2i4ub8",Ea);var Ca=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r,n,a,i,o,s,l,c){var u=this.length;return this.resize(u+1),this.emplace(u,t,e,r,n,a,i,o,s,l,c)},e.prototype.emplace=function(t,e,r,n,a,i,o,s,l,c,u){var h=9*t,f=18*t;return this.uint16[h+0]=e,this.uint16[h+1]=r,this.uint16[h+2]=n,this.uint16[h+3]=a,this.uint16[h+4]=i,this.uint16[h+5]=o,this.uint16[h+6]=s,this.uint16[h+7]=l,this.uint8[f+16]=c,this.uint8[f+17]=u,t},e}(wa);Ca.prototype.bytesPerElement=18,Dn("StructArrayLayout8ui2ub18",Ca);var La=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r,n,a,i,o,s,l,c,u,h){var f=this.length;return this.resize(f+1),this.emplace(f,t,e,r,n,a,i,o,s,l,c,u,h)},e.prototype.emplace=function(t,e,r,n,a,i,o,s,l,c,u,h,f){var p=12*t;return this.int16[p+0]=e,this.int16[p+1]=r,this.int16[p+2]=n,this.int16[p+3]=a,this.uint16[p+4]=i,this.uint16[p+5]=o,this.uint16[p+6]=s,this.uint16[p+7]=l,this.int16[p+8]=c,this.int16[p+9]=u,this.int16[p+10]=h,this.int16[p+11]=f,t},e}(wa);La.prototype.bytesPerElement=24,Dn("StructArrayLayout4i4ui4i24",La);var Pa=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r){var n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)},e.prototype.emplace=function(t,e,r,n){var a=3*t;return this.float32[a+0]=e,this.float32[a+1]=r,this.float32[a+2]=n,t},e}(wa);Pa.prototype.bytesPerElement=12,Dn("StructArrayLayout3f12",Pa);var Ia=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t){var e=this.length;return this.resize(e+1),this.emplace(e,t)},e.prototype.emplace=function(t,e){return this.uint32[1*t+0]=e,t},e}(wa);Ia.prototype.bytesPerElement=4,Dn("StructArrayLayout1ul4",Ia);var za=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r,n,a,i,o,s,l){var c=this.length;return this.resize(c+1),this.emplace(c,t,e,r,n,a,i,o,s,l)},e.prototype.emplace=function(t,e,r,n,a,i,o,s,l,c){var u=10*t,h=5*t;return this.int16[u+0]=e,this.int16[u+1]=r,this.int16[u+2]=n,this.int16[u+3]=a,this.int16[u+4]=i,this.int16[u+5]=o,this.uint32[h+3]=s,this.uint16[u+8]=l,this.uint16[u+9]=c,t},e}(wa);za.prototype.bytesPerElement=20,Dn("StructArrayLayout6i1ul2ui20",za);var Oa=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r,n,a,i){var o=this.length;return this.resize(o+1),this.emplace(o,t,e,r,n,a,i)},e.prototype.emplace=function(t,e,r,n,a,i,o){var s=6*t;return this.int16[s+0]=e,this.int16[s+1]=r,this.int16[s+2]=n,this.int16[s+3]=a,this.int16[s+4]=i,this.int16[s+5]=o,t},e}(wa);Oa.prototype.bytesPerElement=12,Dn("StructArrayLayout2i2i2i12",Oa);var Da=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r,n,a){var i=this.length;return this.resize(i+1),this.emplace(i,t,e,r,n,a)},e.prototype.emplace=function(t,e,r,n,a,i){var o=4*t,s=8*t;return this.float32[o+0]=e,this.float32[o+1]=r,this.float32[o+2]=n,this.int16[s+6]=a,this.int16[s+7]=i,t},e}(wa);Da.prototype.bytesPerElement=16,Dn("StructArrayLayout2f1f2i16",Da);var Ra=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r,n){var a=this.length;return this.resize(a+1),this.emplace(a,t,e,r,n)},e.prototype.emplace=function(t,e,r,n,a){var i=12*t,o=3*t;return this.uint8[i+0]=e,this.uint8[i+1]=r,this.float32[o+1]=n,this.float32[o+2]=a,t},e}(wa);Ra.prototype.bytesPerElement=12,Dn("StructArrayLayout2ub2f12",Ra);var Fa=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r){var n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)},e.prototype.emplace=function(t,e,r,n){var a=3*t;return this.uint16[a+0]=e,this.uint16[a+1]=r,this.uint16[a+2]=n,t},e}(wa);Fa.prototype.bytesPerElement=6,Dn("StructArrayLayout3ui6",Fa);var Ba=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r,n,a,i,o,s,l,c,u,h,f,p,d,g,m){var v=this.length;return this.resize(v+1),this.emplace(v,t,e,r,n,a,i,o,s,l,c,u,h,f,p,d,g,m)},e.prototype.emplace=function(t,e,r,n,a,i,o,s,l,c,u,h,f,p,d,g,m,v){var y=24*t,x=12*t,b=48*t;return this.int16[y+0]=e,this.int16[y+1]=r,this.uint16[y+2]=n,this.uint16[y+3]=a,this.uint32[x+2]=i,this.uint32[x+3]=o,this.uint32[x+4]=s,this.uint16[y+10]=l,this.uint16[y+11]=c,this.uint16[y+12]=u,this.float32[x+7]=h,this.float32[x+8]=f,this.uint8[b+36]=p,this.uint8[b+37]=d,this.uint8[b+38]=g,this.uint32[x+10]=m,this.int16[y+22]=v,t},e}(wa);Ba.prototype.bytesPerElement=48,Dn("StructArrayLayout2i2ui3ul3ui2f3ub1ul1i48",Ba);var Na=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r,n,a,i,o,s,l,c,u,h,f,p,d,g,m,v,y,x,b,_,w,T,k,M,A,S){var E=this.length;return this.resize(E+1),this.emplace(E,t,e,r,n,a,i,o,s,l,c,u,h,f,p,d,g,m,v,y,x,b,_,w,T,k,M,A,S)},e.prototype.emplace=function(t,e,r,n,a,i,o,s,l,c,u,h,f,p,d,g,m,v,y,x,b,_,w,T,k,M,A,S,E){var C=34*t,L=17*t;return this.int16[C+0]=e,this.int16[C+1]=r,this.int16[C+2]=n,this.int16[C+3]=a,this.int16[C+4]=i,this.int16[C+5]=o,this.int16[C+6]=s,this.int16[C+7]=l,this.uint16[C+8]=c,this.uint16[C+9]=u,this.uint16[C+10]=h,this.uint16[C+11]=f,this.uint16[C+12]=p,this.uint16[C+13]=d,this.uint16[C+14]=g,this.uint16[C+15]=m,this.uint16[C+16]=v,this.uint16[C+17]=y,this.uint16[C+18]=x,this.uint16[C+19]=b,this.uint16[C+20]=_,this.uint16[C+21]=w,this.uint16[C+22]=T,this.uint32[L+12]=k,this.float32[L+13]=M,this.float32[L+14]=A,this.float32[L+15]=S,this.float32[L+16]=E,t},e}(wa);Na.prototype.bytesPerElement=68,Dn("StructArrayLayout8i15ui1ul4f68",Na);var ja=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t){var e=this.length;return this.resize(e+1),this.emplace(e,t)},e.prototype.emplace=function(t,e){return this.float32[1*t+0]=e,t},e}(wa);ja.prototype.bytesPerElement=4,Dn("StructArrayLayout1f4",ja);var Ua=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r){var n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)},e.prototype.emplace=function(t,e,r,n){var a=3*t;return this.int16[a+0]=e,this.int16[a+1]=r,this.int16[a+2]=n,t},e}(wa);Ua.prototype.bytesPerElement=6,Dn("StructArrayLayout3i6",Ua);var Va=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r){var n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)},e.prototype.emplace=function(t,e,r,n){var a=4*t;return this.uint32[2*t+0]=e,this.uint16[a+2]=r,this.uint16[a+3]=n,t},e}(wa);Va.prototype.bytesPerElement=8,Dn("StructArrayLayout1ul2ui8",Va);var qa=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e){var r=this.length;return this.resize(r+1),this.emplace(r,t,e)},e.prototype.emplace=function(t,e,r){var n=2*t;return this.uint16[n+0]=e,this.uint16[n+1]=r,t},e}(wa);qa.prototype.bytesPerElement=4,Dn("StructArrayLayout2ui4",qa);var Ha=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t){var e=this.length;return this.resize(e+1),this.emplace(e,t)},e.prototype.emplace=function(t,e){return this.uint16[1*t+0]=e,t},e}(wa);Ha.prototype.bytesPerElement=2,Dn("StructArrayLayout1ui2",Ha);var Ga=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e){var r=this.length;return this.resize(r+1),this.emplace(r,t,e)},e.prototype.emplace=function(t,e,r){var n=2*t;return this.float32[n+0]=e,this.float32[n+1]=r,t},e}(wa);Ga.prototype.bytesPerElement=8,Dn("StructArrayLayout2f8",Ga);var Ya=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype._refreshViews=function(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer)},e.prototype.emplaceBack=function(t,e,r,n){var a=this.length;return this.resize(a+1),this.emplace(a,t,e,r,n)},e.prototype.emplace=function(t,e,r,n,a){var i=4*t;return this.float32[i+0]=e,this.float32[i+1]=r,this.float32[i+2]=n,this.float32[i+3]=a,t},e}(wa);Ya.prototype.bytesPerElement=16,Dn("StructArrayLayout4f16",Ya);var Wa=function(t){function e(){t.apply(this,arguments)}t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e;var r={anchorPointX:{configurable:!0},anchorPointY:{configurable:!0},x1:{configurable:!0},y1:{configurable:!0},x2:{configurable:!0},y2:{configurable:!0},featureIndex:{configurable:!0},sourceLayerIndex:{configurable:!0},bucketIndex:{configurable:!0},anchorPoint:{configurable:!0}};return r.anchorPointX.get=function(){return this._structArray.int16[this._pos2+0]},r.anchorPointY.get=function(){return this._structArray.int16[this._pos2+1]},r.x1.get=function(){return this._structArray.int16[this._pos2+2]},r.y1.get=function(){return this._structArray.int16[this._pos2+3]},r.x2.get=function(){return this._structArray.int16[this._pos2+4]},r.y2.get=function(){return this._structArray.int16[this._pos2+5]},r.featureIndex.get=function(){return this._structArray.uint32[this._pos4+3]},r.sourceLayerIndex.get=function(){return this._structArray.uint16[this._pos2+8]},r.bucketIndex.get=function(){return this._structArray.uint16[this._pos2+9]},r.anchorPoint.get=function(){return new a(this.anchorPointX,this.anchorPointY)},Object.defineProperties(e.prototype,r),e}(_a);Wa.prototype.size=20;var Za=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype.get=function(t){return new Wa(this,t)},e}(za);Dn("CollisionBoxArray",Za);var Xa=function(t){function e(){t.apply(this,arguments)}t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e;var r={anchorX:{configurable:!0},anchorY:{configurable:!0},glyphStartIndex:{configurable:!0},numGlyphs:{configurable:!0},vertexStartIndex:{configurable:!0},lineStartIndex:{configurable:!0},lineLength:{configurable:!0},segment:{configurable:!0},lowerSize:{configurable:!0},upperSize:{configurable:!0},lineOffsetX:{configurable:!0},lineOffsetY:{configurable:!0},writingMode:{configurable:!0},placedOrientation:{configurable:!0},hidden:{configurable:!0},crossTileID:{configurable:!0},associatedIconIndex:{configurable:!0}};return r.anchorX.get=function(){return this._structArray.int16[this._pos2+0]},r.anchorY.get=function(){return this._structArray.int16[this._pos2+1]},r.glyphStartIndex.get=function(){return this._structArray.uint16[this._pos2+2]},r.numGlyphs.get=function(){return this._structArray.uint16[this._pos2+3]},r.vertexStartIndex.get=function(){return this._structArray.uint32[this._pos4+2]},r.lineStartIndex.get=function(){return this._structArray.uint32[this._pos4+3]},r.lineLength.get=function(){return this._structArray.uint32[this._pos4+4]},r.segment.get=function(){return this._structArray.uint16[this._pos2+10]},r.lowerSize.get=function(){return this._structArray.uint16[this._pos2+11]},r.upperSize.get=function(){return this._structArray.uint16[this._pos2+12]},r.lineOffsetX.get=function(){return this._structArray.float32[this._pos4+7]},r.lineOffsetY.get=function(){return this._structArray.float32[this._pos4+8]},r.writingMode.get=function(){return this._structArray.uint8[this._pos1+36]},r.placedOrientation.get=function(){return this._structArray.uint8[this._pos1+37]},r.placedOrientation.set=function(t){this._structArray.uint8[this._pos1+37]=t},r.hidden.get=function(){return this._structArray.uint8[this._pos1+38]},r.hidden.set=function(t){this._structArray.uint8[this._pos1+38]=t},r.crossTileID.get=function(){return this._structArray.uint32[this._pos4+10]},r.crossTileID.set=function(t){this._structArray.uint32[this._pos4+10]=t},r.associatedIconIndex.get=function(){return this._structArray.int16[this._pos2+22]},Object.defineProperties(e.prototype,r),e}(_a);Xa.prototype.size=48;var Ja=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype.get=function(t){return new Xa(this,t)},e}(Ba);Dn("PlacedSymbolArray",Ja);var Ka=function(t){function e(){t.apply(this,arguments)}t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e;var r={anchorX:{configurable:!0},anchorY:{configurable:!0},rightJustifiedTextSymbolIndex:{configurable:!0},centerJustifiedTextSymbolIndex:{configurable:!0},leftJustifiedTextSymbolIndex:{configurable:!0},verticalPlacedTextSymbolIndex:{configurable:!0},placedIconSymbolIndex:{configurable:!0},verticalPlacedIconSymbolIndex:{configurable:!0},key:{configurable:!0},textBoxStartIndex:{configurable:!0},textBoxEndIndex:{configurable:!0},verticalTextBoxStartIndex:{configurable:!0},verticalTextBoxEndIndex:{configurable:!0},iconBoxStartIndex:{configurable:!0},iconBoxEndIndex:{configurable:!0},verticalIconBoxStartIndex:{configurable:!0},verticalIconBoxEndIndex:{configurable:!0},featureIndex:{configurable:!0},numHorizontalGlyphVertices:{configurable:!0},numVerticalGlyphVertices:{configurable:!0},numIconVertices:{configurable:!0},numVerticalIconVertices:{configurable:!0},useRuntimeCollisionCircles:{configurable:!0},crossTileID:{configurable:!0},textBoxScale:{configurable:!0},textOffset0:{configurable:!0},textOffset1:{configurable:!0},collisionCircleDiameter:{configurable:!0}};return r.anchorX.get=function(){return this._structArray.int16[this._pos2+0]},r.anchorY.get=function(){return this._structArray.int16[this._pos2+1]},r.rightJustifiedTextSymbolIndex.get=function(){return this._structArray.int16[this._pos2+2]},r.centerJustifiedTextSymbolIndex.get=function(){return this._structArray.int16[this._pos2+3]},r.leftJustifiedTextSymbolIndex.get=function(){return this._structArray.int16[this._pos2+4]},r.verticalPlacedTextSymbolIndex.get=function(){return this._structArray.int16[this._pos2+5]},r.placedIconSymbolIndex.get=function(){return this._structArray.int16[this._pos2+6]},r.verticalPlacedIconSymbolIndex.get=function(){return this._structArray.int16[this._pos2+7]},r.key.get=function(){return this._structArray.uint16[this._pos2+8]},r.textBoxStartIndex.get=function(){return this._structArray.uint16[this._pos2+9]},r.textBoxEndIndex.get=function(){return this._structArray.uint16[this._pos2+10]},r.verticalTextBoxStartIndex.get=function(){return this._structArray.uint16[this._pos2+11]},r.verticalTextBoxEndIndex.get=function(){return this._structArray.uint16[this._pos2+12]},r.iconBoxStartIndex.get=function(){return this._structArray.uint16[this._pos2+13]},r.iconBoxEndIndex.get=function(){return this._structArray.uint16[this._pos2+14]},r.verticalIconBoxStartIndex.get=function(){return this._structArray.uint16[this._pos2+15]},r.verticalIconBoxEndIndex.get=function(){return this._structArray.uint16[this._pos2+16]},r.featureIndex.get=function(){return this._structArray.uint16[this._pos2+17]},r.numHorizontalGlyphVertices.get=function(){return this._structArray.uint16[this._pos2+18]},r.numVerticalGlyphVertices.get=function(){return this._structArray.uint16[this._pos2+19]},r.numIconVertices.get=function(){return this._structArray.uint16[this._pos2+20]},r.numVerticalIconVertices.get=function(){return this._structArray.uint16[this._pos2+21]},r.useRuntimeCollisionCircles.get=function(){return this._structArray.uint16[this._pos2+22]},r.crossTileID.get=function(){return this._structArray.uint32[this._pos4+12]},r.crossTileID.set=function(t){this._structArray.uint32[this._pos4+12]=t},r.textBoxScale.get=function(){return this._structArray.float32[this._pos4+13]},r.textOffset0.get=function(){return this._structArray.float32[this._pos4+14]},r.textOffset1.get=function(){return this._structArray.float32[this._pos4+15]},r.collisionCircleDiameter.get=function(){return this._structArray.float32[this._pos4+16]},Object.defineProperties(e.prototype,r),e}(_a);Ka.prototype.size=68;var Qa=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype.get=function(t){return new Ka(this,t)},e}(Na);Dn("SymbolInstanceArray",Qa);var $a=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype.getoffsetX=function(t){return this.float32[1*t+0]},e}(ja);Dn("GlyphOffsetArray",$a);var ti=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype.getx=function(t){return this.int16[3*t+0]},e.prototype.gety=function(t){return this.int16[3*t+1]},e.prototype.gettileUnitDistanceFromAnchor=function(t){return this.int16[3*t+2]},e}(Ua);Dn("SymbolLineVertexArray",ti);var ei=function(t){function e(){t.apply(this,arguments)}t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e;var r={featureIndex:{configurable:!0},sourceLayerIndex:{configurable:!0},bucketIndex:{configurable:!0}};return r.featureIndex.get=function(){return this._structArray.uint32[this._pos4+0]},r.sourceLayerIndex.get=function(){return this._structArray.uint16[this._pos2+2]},r.bucketIndex.get=function(){return this._structArray.uint16[this._pos2+3]},Object.defineProperties(e.prototype,r),e}(_a);ei.prototype.size=8;var ri=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e,e.prototype.get=function(t){return new ei(this,t)},e}(Va);Dn("FeatureIndexArray",ri);var ni=Ta([{name:"a_pos",components:2,type:"Int16"}],4).members,ai=function(t){void 0===t&&(t=[]),this.segments=t};function ii(t,e){return 256*(t=l(Math.floor(t),0,255))+l(Math.floor(e),0,255)}ai.prototype.prepareSegment=function(t,e,r,n){var a=this.segments[this.segments.length-1];return t>ai.MAX_VERTEX_ARRAY_LENGTH&&_("Max vertices per segment is "+ai.MAX_VERTEX_ARRAY_LENGTH+": bucket requested "+t),(!a||a.vertexLength+t>ai.MAX_VERTEX_ARRAY_LENGTH||a.sortKey!==n)&&(a={vertexOffset:e.length,primitiveOffset:r.length,vertexLength:0,primitiveLength:0},void 0!==n&&(a.sortKey=n),this.segments.push(a)),a},ai.prototype.get=function(){return this.segments},ai.prototype.destroy=function(){for(var t=0,e=this.segments;t>>16)*o&65535)<<16)&4294967295)<<15|l>>>17))*s+(((l>>>16)*s&65535)<<16)&4294967295)<<13|a>>>19))+((5*(a>>>16)&65535)<<16)&4294967295))+((58964+(i>>>16)&65535)<<16);switch(l=0,r){case 3:l^=(255&t.charCodeAt(c+2))<<16;case 2:l^=(255&t.charCodeAt(c+1))<<8;case 1:a^=l=(65535&(l=(l=(65535&(l^=255&t.charCodeAt(c)))*o+(((l>>>16)*o&65535)<<16)&4294967295)<<15|l>>>17))*s+(((l>>>16)*s&65535)<<16)&4294967295}return a^=t.length,a=2246822507*(65535&(a^=a>>>16))+((2246822507*(a>>>16)&65535)<<16)&4294967295,a=3266489909*(65535&(a^=a>>>13))+((3266489909*(a>>>16)&65535)<<16)&4294967295,(a^=a>>>16)>>>0}})),li=e((function(t){t.exports=function(t,e){for(var r,n=t.length,a=e^n,i=0;n>=4;)r=1540483477*(65535&(r=255&t.charCodeAt(i)|(255&t.charCodeAt(++i))<<8|(255&t.charCodeAt(++i))<<16|(255&t.charCodeAt(++i))<<24))+((1540483477*(r>>>16)&65535)<<16),a=1540483477*(65535&a)+((1540483477*(a>>>16)&65535)<<16)^(r=1540483477*(65535&(r^=r>>>24))+((1540483477*(r>>>16)&65535)<<16)),n-=4,++i;switch(n){case 3:a^=(255&t.charCodeAt(i+2))<<16;case 2:a^=(255&t.charCodeAt(i+1))<<8;case 1:a=1540483477*(65535&(a^=255&t.charCodeAt(i)))+((1540483477*(a>>>16)&65535)<<16)}return a=1540483477*(65535&(a^=a>>>13))+((1540483477*(a>>>16)&65535)<<16),(a^=a>>>15)>>>0}})),ci=si,ui=li;ci.murmur3=si,ci.murmur2=ui;var hi=function(){this.ids=[],this.positions=[],this.indexed=!1};hi.prototype.add=function(t,e,r,n){this.ids.push(pi(t)),this.positions.push(e,r,n)},hi.prototype.getPositions=function(t){for(var e=pi(t),r=0,n=this.ids.length-1;r